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MASS go a few steps ahead in the customization, but only a few . You have less freedom, but the parts have some bells and whistles.
M.A.S.S. was probably inspired by the series
Example: One of my mech can fire 40 missiles volley per lock on and have 6 Gatling gun. It put Gundam Heavyarms to shame.
https://store.steampowered.com/app/2328310/CUSTOM_MECH_WARS/
Some of the things the community made:
https://steamcommunity.com/sharedfiles/filedetails/?id=3130114619
https://steamcommunity.com/sharedfiles/filedetails/?id=3130114810
https://steamcommunity.com/sharedfiles/filedetails/?id=3117731281
https://steamcommunity.com/sharedfiles/filedetails/?id=3126661090
https://steamcommunity.com/sharedfiles/filedetails/?id=3146296404
https://steamcommunity.com/sharedfiles/filedetails/?id=3133953425
https://steamcommunity.com/sharedfiles/filedetails/?id=3125801754
Unless things will be different in the final version of GB4, I didn't see any EXP gauges for the EX moves in the network test, so i dunno if you'll be able to unlock certain attacks as universal actions by using them enough.
What WILL beat it in is a unified aesthetic experience. We are here to build MOBILE SUITS with mobile suit parts all under the banner of gundam. Even with variations in style between universes it's all gundam enough for something to work without breaking the game.
In numbered GB games, if you attach sword somewhere to your robot, you can swing it.
That said, as many people mentioned already, MASS Builder's customization is it's only strongpoint really, as gameplay and content is just serviceable and the customization is mostly for show. Which is why GB4 will probably be the more fun and complete game.