Fears to Fathom - Episode 1

Fears to Fathom - Episode 1

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Game crash
I turn on the tv and the game keeps crashing
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Showing 1-15 of 22 comments
same here, nothing shows up on the tv either.
SerialPillock Jul 6, 2021 @ 2:39pm 
yup same problem
romain27111 Jul 6, 2021 @ 3:01pm 
Sadly i have it too.
Imitation Krabs Jul 6, 2021 @ 6:41pm 
Alright so im not the only one
Rayll  [developer] Jul 7, 2021 @ 9:28am 
I'm trying to look into this, though I'm not sure what can potentially cause this, if possible could anyone send a screen rec of this happening? https://discord.gg/xa3PgpZNr4 Thanks!
SerialPillock Jul 8, 2021 @ 12:30am 
I have it on recording but there's nothing to see. Just walked into the room with the TV (carrying lasagne), dropped lasagne and hit the button to interact with TV - game crashed.
Last edited by SerialPillock; Jul 8, 2021 @ 12:31am
Matheusinho Jul 9, 2021 @ 2:29pm 
Same happened to me. Playing on win7.
SerialPillock Jul 9, 2021 @ 2:35pm 
7 here too
Imitation Krabs Jul 9, 2021 @ 11:13pm 
win10
Spooky Rosalyn Jul 10, 2021 @ 7:08pm 
I'm having this issue too, also on Windows 7, gonna try the game on my Windows 10 machine. Here's what was in the crash log:

EDIT: Looks like it may be crashing when trying to initialize a microphone, does the game use mic input?

Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0) Vendor: VRAM: 4002 MB Driver: 30.0.14.7111 Begin MonoManager ReloadAssembly - Completed reload, in 0.129 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.481589 ms Setting up 4 worker threads for Enlighten. Thread -> id: 2f0c -> priority: 1 Thread -> id: aec -> priority: 1 Thread -> id: 26f4 -> priority: 1 Thread -> id: 21b8 -> priority: 1 WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 7.463983 ms Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at micInput.InitMic () [0x0000e] in <39f426423eb6491797fdd9eaf92f7a82>:0 at micInput.OnEnable () [0x00000] in <39f426423eb6491797fdd9eaf92f7a82>:0 (Filename: <39f426423eb6491797fdd9eaf92f7a82> Line: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 13189. Total: 36.243814 ms (FindLiveObjects: 0.856640 ms CreateObjectMapping: 0.195446 ms MarkObjects: 33.553817 ms DeleteObjects: 1.637145 ms) Text ended (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The Scene Has Started. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 739) Crash!!!
Last edited by Spooky Rosalyn; Jul 10, 2021 @ 7:10pm
Rayll  [developer] Jul 10, 2021 @ 7:31pm 
Originally posted by Spooky Rosalyn:
I'm having this issue too, also on Windows 7, gonna try the game on my Windows 10 machine. Here's what was in the crash log:

EDIT: Looks like it may be crashing when trying to initialize a microphone, does the game use mic input?

Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0) Vendor: VRAM: 4002 MB Driver: 30.0.14.7111 Begin MonoManager ReloadAssembly - Completed reload, in 0.129 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.481589 ms Setting up 4 worker threads for Enlighten. Thread -> id: 2f0c -> priority: 1 Thread -> id: aec -> priority: 1 Thread -> id: 26f4 -> priority: 1 Thread -> id: 21b8 -> priority: 1 WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 7.463983 ms Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at micInput.InitMic () [0x0000e] in <39f426423eb6491797fdd9eaf92f7a82>:0 at micInput.OnEnable () [0x00000] in <39f426423eb6491797fdd9eaf92f7a82>:0 (Filename: <39f426423eb6491797fdd9eaf92f7a82> Line: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 13189. Total: 36.243814 ms (FindLiveObjects: 0.856640 ms CreateObjectMapping: 0.195446 ms MarkObjects: 33.553817 ms DeleteObjects: 1.637145 ms) Text ended (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The Scene Has Started. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 739) Crash!!!

Yes, it is. Though turning the TV on should have nothing to do with it, it initializes the microphone as the game starts but either way thanks for letting me know, I'll look and find a safer way to work with microphone input given that it is causing the tv crash.
Spooky Rosalyn Jul 10, 2021 @ 7:38pm 
Tried it on Windows 10, finished with no issues. Also tried on Windows 7 with a mic, still crashed sadly. Absolutely fantastic game though, I can't wait for more episodes! :wryncheer:
pisikroz Jul 11, 2021 @ 11:07am 
I am playing on Win10 but it still crashes any fixes?
Chaosblade83 Jul 12, 2021 @ 10:04pm 
Crashes when i turn on the TV as well, tv seems to be already on but with a blank screen?
Rich Mobb Jul 13, 2021 @ 7:05am 
i will try it out on win 8.1 today
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