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번역 관련 문제 보고
today we rise
Minos Prime has 6 stamina in his first phase and 12 in his second, and recovers 5 when parried.
If Minos Prime runs out of stamina he will be unable to attack for 2 seconds.
When damaged to below 65 health, he will enter his second phase, signified by him gaining blue flames and stating “WEAK.”
"Judgement!": Minos Prime will yell “Judgement!”, enter a crouching position, then dashes at the speed of light in front of Kris and performs a dropkick, creating a large explosion that deals 50 damage and judges the player. This attack can be parried; during his first phase, a successful parry will also cancel the explosion. If V1 dodges towards Minos Prime to avoid this attack, he will immediately follow up with either a "Die"/"Crush!", a serpent, or an Overhead. This attack uses 2 stamina.
"Die!": Minos Prime aims at Kris before instantly slamming towards them, creating a ground shockwave on impact. Minos Prime briefly stops tracking Kris before the slam comes out, allowing the slam to be avoided. This attack can hit the wall or ceiling, causing the shockwave to be created there and canceling Minos Prime's recovery animation. This attack is only used when Minos Prime is airborne and requires 1 Stamina.
"Crush!": A variant of "Die!" used if Kris is too close when initiated. It goes straight down, creating a large explosion that deals 50 damage rather than 30. This attack requires 1 Stamina. This is considered by some to be the easiest attack to dodge.
Serpent: Minos Prime winds up his right arm with an orange glow before releasing a serpentine projectile that homes in on Kris. The longer it exists, the tighter its homing gets. It will persist until colliding with a surface or Kris. It can be parried, making it a good source of health and a good way to deal damage.
"Prepare thyself!": A two-kick combo followed by a Parryable Serpent. The kicks have a chance of launching Kris into the air should they hit, and if Kris is airborne at any point during the kicks, Minos Prime will instead interrupt the combo to do an Uppercut instead, removing the parry opportunity at the end of the combo. This can easily be avoided by sliding/strafing left or right, and moving backwards when Minos Prime is about to cast his serpent, sliding/dashing out of the way or Parrying it. This attack requires 3 Stamina.
"Thy end is now!": Minos Prime will yell “Thy end is now!” before attempting to hit Kris with a 4-punch combo, each hit dealing 30 damage. The last hit can be parried. Afterward, Minos Prime will be stuck in the ground shortly until he dislodges himself, giving a short window to heal. If Kris goes airborne after a swing, Minos Prime will immediately cancel into an Uppercut.
This attack uses 2 stamina.
Uppercut: Minos Prime teleports to Kris and attempts a single hit; if it connects, Kris gets launched high into the air along with Minos Prime. A Ground Slam can be used to cancel Kris's upward momentum. This attack requires 1 Stamina to be performed.
Overhead: Minos Prime teleports directly above Kris and does a straight-down attack after a sound cue accompanied with a blue flash. This move only is used while Minos Prime is aerial. This attack consumes 1 Stamina to be performed.
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