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Trust me when I say it's all about practice. Some attacks are harder to dodge than others, but they're all possible to no-hit. Learn each attack and find out how to dodge them. Get good at grazing bullets as well; that extra TP will be very helpful, whether you choose fight or spare him. All of his attacks come in the same order, so if one's coming up that you have trouble with, that make sure to heal before it.
For items, I would recommend bringing the two revive mints, the club sandwich, some choco diamonds (for Kris, as they heal more from them.), hearts donuts (for Susie, same thing), dark burgers (mainly Ralsei), and trading in the top cake for the spin cake. It is weaker, but it's more powerful in chapter two so it's worth it there.
Items and armour should be pretty standard. Give your higher defence ones to Ralsei, as he's your weakest. If you plan on sparing Jevil, give him the Dainty Scarf. Even when fighting I would recommend it, just because the extra healing is nice.
Thanks for the tip. As for defeating them, do you have any suggestions on defeating them since the first secret boss of chapter 1 gave me trouble and I don't know how to deal with his attacks patterns of 50+ things being on screen for an attack (worse than the final chapter boss of chapter 1? Jevil gave me trouble already after 10ish tries, and I don't know if I should give up that fight and trying so much and move on with the main story.
Kris's Pirouette may seem to have random effects, but the effect applied is actually based on the current turn number. Many of these effects are negative or neutral, but some may be desirable. On turn two, it decreases Jevil's defense (only useful if you aim to defeat him violently), on turn four, it temporarily decreases Jevil's attack (for the same amount as hypnosis would unless it's very late in the battle), on turn six, it will heal one party member, on turn seven, it shuffles HP bars (will revive downed party members at 1 HP at the cost of applying damage to other members), and on turn nine, it heals all party members. After turn nine, the cycle resets, and the next turn is treated as turn one. All effects can be viewed on the Deltarune wiki.[deltarune.fandom.com]
Take your best healing items and equipment. BreadButterLight already explained this pretty well.
Really though, it's all about practice.
edit: formatting
edit 2: clarity
Thanks for the advice and links. I'll take it into account.
As a side note, I feel like this game could be getting attention due to the Nintendo Direct from this week, but also it could remind some people of the old Mother games from SNES from over 20 years ago and Mother 3 never making it to America. I never played mother with Lucas and Ness in it, but the graphics remind me somewhat of it.
Just try to memorise attack patterns, I did the same thing for Neo as well, but I've only beaten the harder snowgrave version of Neo, not the regular one lol.