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Rapportera problem med översättningen
The character creation screen trolls you at the beginning just like Flowey did explaining the rules of the one's world. It was left up to the player to accept these rules or to oppose them. This time, Flowey (or whoever trying to manipulate us) is intricately hiding backstage.
Perhaps the author is trying to find out how you will act in conditions when you think that your moral decisions do not matter and then show you who you really are. Or to comment on how real free will is in our deterministic world.
Does the author want from us to accept the inevitable or, on the contrary, to fight for our own future? We can only hope that the game will have a good ending at least as an alternative
And I wouldn't call that "Intro character" Toby. That person is also just a character with own views and motivations that might be different from the game dev's.
I'm definitely sure that "Vessel" you create in CP.1 is gonna make a Comeback, probably by Final Chapter.
As for how the Story will end, I think it will always end the same way (Likely with all the Fountains being sealed, or at least all but the first one). However, the other Characters involved will likely be heavily impacted and Kris themselves could become very dangerous depending on just what Major Actions we take.
That's been my life so far.
This was made distinctly clear to me when the consequences that I faced (in life) were entirely opposite of the choices that I made. Deltarune hasn't even come close to portraying that level of hopelessness yet.
I suspect it will, though.
...either we're being lied to or the big tragedy lay further down the road.
As someone who wants to make games, I was somewhat envious of Toby's big success at an early point in his life (while mine had been going very not well) but that became less so after I heard that he apparently had some injury with his hands or wrists. My life has gotten messed up, but my problems, large as they are, in theory can be fixed (just not by me).
I'm not sure that injury that I heard about can be fixed, though.
'course, none of these seemingly large things will probably matter for either of us if something big like another world war were to break out.
Honestly, I like it. One of the things I really appreciated in UNDERTALE was the contrast between a Neutral/Pacifist Route and Genocide Route. Knowing that those options are available and that other People have taken them adds extra emotional weight to a Playthrough I think.
It was not necessarily a nice outcome, but it definitely makes things interesting knowing it exists.