DELTARUNE

DELTARUNE

Winblows 3 okt, 2021 @ 13:08
idk about the whole choices dont matter/you cant change anything thing
like id get it if tobby didnt want to make a million choices that effect things, but to make it a point is just depressing. like plenty of games dont have any real choices and you just play it the same as every one else, but its made as point in this game you have no choice/ it dosnt matter, which idk how far thats actually meant to be taken since most art is meant to represent life, like is tobby saying no choice we make in life matters? that would be pretty sad and depending on what level he means that i might disagree
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Itsbigbunny 3 okt, 2021 @ 13:20 
I think that they mean that Kris, Susie and Ralsei their choices don't matter. But that the choices the other characters make will have an impact on how the story goes. like how we let Noelle kill Berdly in chapter two in the snowgrave run. - Berdly doesn't wake up anymore in the lightworld als an outcome.
kkiri 3 okt, 2021 @ 13:27 
This is a common trope about the inevitability of fate, determinism and free will etc.
The character creation screen trolls you at the beginning just like Flowey did explaining the rules of the one's world. It was left up to the player to accept these rules or to oppose them. This time, Flowey (or whoever trying to manipulate us) is intricately hiding backstage.
Perhaps the author is trying to find out how you will act in conditions when you think that your moral decisions do not matter and then show you who you really are. Or to comment on how real free will is in our deterministic world.

Senast ändrad av kkiri; 3 okt, 2021 @ 13:27
Winblows 3 okt, 2021 @ 13:36 
Ursprungligen skrivet av kkiri:
This is a common trope about the inevitability of fate, determinism and free will etc.
The character creation screen trolls you at the beginning just like Flowey did explaining the rules of the one's world. It was left up to the player to accept these rules or to oppose them. This time, Flowey (or whoever trying to manipulate us) is intricately hiding backstage.
Perhaps the author is trying to find out how you will act in conditions when you think that your moral decisions do not matter and then show you who you really are. Or to comment on how real free will is in our deterministic world.
all right if its actually just just a ploy to see how you will react if it dosnt matter but it actually will mater or have some reflection on you sure, but if it is simply it dosnt matter thats kinda depressing, and i will agree on determinism and lack of free will is a valid philosophic view, but i think if we have free will I dont believe in destiny and choices do matter, assuming we have free will our choices matter a whole lot
kkiri 3 okt, 2021 @ 14:10 
Accept the fate or resist circumstances to the end no matter what, is something the player will have to decide for oneself perhaps. The events of the game definitely lead to some kind of tragic conclusion if we exclude the possibility of our intervention. It looks like the story branches out into two routes depending on how you dealt with Noelle. Whether this will have any impact on global events remains to be seen.
Does the author want from us to accept the inevitable or, on the contrary, to fight for our own future? We can only hope that the game will have a good ending at least as an alternative
Senast ändrad av kkiri; 3 okt, 2021 @ 14:16
PinkyLuna 3 okt, 2021 @ 16:25 
Our choices obviously affect the game's world so far. Are they going to affect the final ending? Maybe or maybe not. Perhaps that's the point, that the journey itself is the most important, not the just end.

And I wouldn't call that "Intro character" Toby. That person is also just a character with own views and motivations that might be different from the game dev's.
S.Cloud 3 okt, 2021 @ 18:01 
The Trio's Choices don't matter, but from the potential actions we see from the other Characters in the game... I see what you did there Toby. ;)


I'm definitely sure that "Vessel" you create in CP.1 is gonna make a Comeback, probably by Final Chapter.
The Choices feel somewhat meaningful, at the very least. The Game is probably not going to keep track of small choices, like telling people who would ride on a Ferris Wheel with them... However, big things like "Snowgrave" might have some impact.

As for how the Story will end, I think it will always end the same way (Likely with all the Fountains being sealed, or at least all but the first one). However, the other Characters involved will likely be heavily impacted and Kris themselves could become very dangerous depending on just what Major Actions we take.
Ursprungligen skrivet av Skrif:
like id get it if tobby didnt want to make a million choices that effect things, but to make it a point is just depressing. like plenty of games dont have any real choices and you just play it the same as every one else, but its made as point in this game you have no choice/ it dosnt matter, which idk how far thats actually meant to be taken since most art is meant to represent life, like is tobby saying no choice we make in life matters? that would be pretty sad and depending on what level he means that i might disagree
Ursprungligen skrivet av Skrif:
... the whole choices dont matter ...
... its made as point in this game you have no choice/ it dosnt matter, which idk how far thats actually meant to be taken since most art is meant to represent life, ...

That's been my life so far.
This was made distinctly clear to me when the consequences that I faced (in life) were entirely opposite of the choices that I made. Deltarune hasn't even come close to portraying that level of hopelessness yet.

I suspect it will, though.
...either we're being lied to or the big tragedy lay further down the road.


As someone who wants to make games, I was somewhat envious of Toby's big success at an early point in his life (while mine had been going very not well) but that became less so after I heard that he apparently had some injury with his hands or wrists. My life has gotten messed up, but my problems, large as they are, in theory can be fixed (just not by me).
I'm not sure that injury that I heard about can be fixed, though.

'course, none of these seemingly large things will probably matter for either of us if something big like another world war were to break out.


:seewhatyoudid:
pepe 4 okt, 2021 @ 10:04 
Ursprungligen skrivet av Itsbigbunny:
I think that they mean that Kris, Susie and Ralsei their choices don't matter. But that the choices the other characters make will have an impact on how the story goes. like how we let Noelle kill Berdly in chapter two in the snowgrave run. - Berdly doesn't wake up anymore in the lightworld als an outcome.
that's still so creepy. i am still shocked by that :steamsad:
Ursprungligen skrivet av lowercase letters:
that's still so creepy. i am still shocked by that :steamsad:

Honestly, I like it. One of the things I really appreciated in UNDERTALE was the contrast between a Neutral/Pacifist Route and Genocide Route. Knowing that those options are available and that other People have taken them adds extra emotional weight to a Playthrough I think.

It was not necessarily a nice outcome, but it definitely makes things interesting knowing it exists.
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Datum skrivet: 3 okt, 2021 @ 13:08
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