Out of Action

Out of Action

Ryker Grey Feb 2, 2024 @ 3:56pm
Mouse Smoothing(?) = Inconsistency
I've observed that the mouse sensitivity doesn't always feel consistent, specifically during rapid movements (flick shots, etc). While I'm not entirely certain, my suspicion is that this might be tied to mouse smoothing. I understand that mouse smoothing is implemented to ensure smoother cursor movements by averaging input data, which is beneficial in many scenarios. However, it seems to slightly dampen the responsiveness during fast-paced actions, which can be a bit frustrating in moments that require precise aiming and quick reflexes. This is because the same physical movements of the mouse (when moved very fast) result in varying degrees of movement on-screen, leading to an unpredictable and inconsistent experience.

I've encountered this issue many times, and always with Unreal Engine games. Unreal Engine offers a straightforward solution by disabling the "Enable Mouse Smoothing" feature in the project settings under "Mouse Properties." I propose incorporating a toggle for mouse smoothing within the game settings. Providing players with the autonomy to enable or disable mouse smoothing would accommodate varied gameplay styles and preferences.

For instances where a direct option is absent, modifying the game's configuration files has served as an alternative. Adding the line [/script/engine.inputsettings] bEnableMouseSmoothing=False to the Input.ini file would effectively disable mouse smoothing.

Please understand that my intention is to offer constructive feedback that could enhance the gaming experience. Your efforts have already provided so much enjoyment, and I'm hopeful that addressing this small issue could make Out of Action even better! I typically don't bother playing games that have this issue, as it's pretty hard to ignore due to my playstyle. But I'm absolutely obsessed with this game, and I'm not going to stop playing it regardless lol.

Thank you for considering my suggestions, and for all the hard work you've put into this AMAZING game. Your commitment to the project does not go unnoticed, and I'm excited to see how it evolves!
< >
Showing 1-3 of 3 comments
Randeezy Feb 2, 2024 @ 6:49pm 
+1 - Sens feels weird with most of the guns often. When core is active it seems to be fixed due to it obviously slowing the user, may be a bug with the sens settings
mccluckers Feb 5, 2024 @ 1:32pm 
try going to (ur username)\AppData\Local\OutOfAction\Saved\Config\WindowsNoEditor and open Input.ini and add a line that says bEnableMouseSmoothing=False

I did it but I can't really tell if it works or not. I don't seem to get annoyed at the sensitivity anymore though.
Last edited by mccluckers; Feb 5, 2024 @ 1:33pm
RoniZ Feb 7, 2024 @ 6:57am 
It's worse when adsing/scoping.
The crosshair doesn't stay in the center of scopes, it moves along the gun/scope, which kinda makes it moves twice more.

That's the only thing holding me back, not to feel i'm in total control of my aim.
Last edited by RoniZ; Feb 7, 2024 @ 7:38am
< >
Showing 1-3 of 3 comments
Per page: 1530 50