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报告翻译问题
Also, "adventure" only has one A.
I managed to pull strings from 2 files out of 6, and I hope to pull the rest over next weekend.
If someone is interested how they look like, I put them into doc (although no idea if Steam will allow me to post a lnk)
https://docs.google.com/spreadsheets/d/1Gx8PSM2ZRDRU0KtxvllSBHw9S5nWLm0Yt0BMKUdvutU/edit#gid=0
Cheers! Seems accessible through Steam! Any changes made here, how would one then manage to upload these strings back to main game files?
At this point, I have a powershell script, that can read / write lines from binary files (strings are stored in such format). I haven't yet thought how to make it more user friendly, I planned to extract all strings first.
Thankfully, VP is a Unity game, which means you can look through some parts of the code with IlSpy. I took the functions used for reading those binary files with strings and ported them to Powershell (I don't know C#, which is used in Unity), so now I can 'read' the file as game does, line by line, and store each one i.e. in CSV or replace it in similar way.
I was thinking of getting this game and would love to have an improved translation.
If we had a solid way to read / write the lines, it should be easy to run them through ChatGPT or another high end AI and have it improve the translation drastically, if possible giving it both the original Chinese and the current translation might even improve it further!