Firefighting Simulator: Ignite

Firefighting Simulator: Ignite

A few suggestions & Ideas,
- Dynamic roof ventilation, where we can choose the size and location of the hole in the roof to strike a balance between venting smoke and heat, whilst not over oxygenating the fire based on the circumstances
- Please include some trucks other than Rosenbauer, or allow mod support for vehicle models
- Options between 1 3/4 inch lines, and 2 1/2 inch lines. The 1 3/4 is more maneuverable and lighter, while the 2 1/2 is just a fat pig that can knock down a lot of fire.
- Options between a combination nozzle and smooth bore nozzle.
- Overhaul! It would be AMAZING if this game had fire in the celings and walls that could run around undiscovered. It's one of the biggest challenges in fire fighting. Along with knee wall fires.
- Allow us to use the deck gun!
- Coach houses & alley garage fires as a unique challenge.

Watch these videos! Good attention to building construction would propel this game far beyond the rest!
- https://www.youtube.com/watch?v=UsZPKYRtD2U
- https://www.youtube.com/watch?v=N44Otj7IO9M
- https://www.youtube.com/watch?v=3HWF1u4gHgQ
- https://www.youtube.com/watch?v=WxkJ07pv4uA plus rekindles in buildings where you missed a spot.

Also just watch some youtube videos on firefighting helmet cameras, https://www.youtube.com/watch?v=xEF0MVjrs5k&t=176s
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Showing 1-7 of 7 comments
Ah, yeah, that's a good point about smoothbore and combination. It'd be nice if we got a fog option as well as a straight stream. Would have definitely helped a ton in the last game.

Honestly, another neat addition related to this would be the inclusion of being able to use a thermal imaging camera to check for hotspots and the like.

...and yeah, overhaul is definitely an option I'd like to have as well.
PsychoCow  [developer] Mar 17 @ 2:43am 
Thanks for the input. I will forward it to the team :-)
When it comes to the nozzles: Yes, in Firefighting Simulator: Ignite you will be able to switch between straight steam and spray mode...or to youse foam instead of water, if needed. Vertical ventilation will also be included...as well as thermal cam function :-)
Last edited by PsychoCow; Apr 29 @ 6:01am
Awesome! Those things are a huge improvement over the last game.
Talon Joynt Mar 17 @ 12:54pm 
Thank you! Just keep in mind a smooth bore, and combination nozzles are two separate nozzles. A smooth bore ONLY has the option of a straight stream, but also knocks down more fire. While the combination nozzle can switch between straight and fog.

Have you guys considered VR support?
Originally posted by Talon Joynt:
Thank you! Just keep in mind a smooth bore, and combination nozzles are two separate nozzles. A smooth bore ONLY has the option of a straight stream, but also knocks down more fire. While the combination nozzle can switch between straight and fog.

Have you guys considered VR support?

This guy knows what he's talking about. A fog nozzle on straight stream is quite a different thing from a smooth bore nozzle. The latter operates at a lower nozzle pressure while putting out a lot more water. At my station we have phased out fog (adjustable) nozzles completely and only have them in the cabinet as an option if needed for special limited circumstances. All of our pre-connected nozzles are smooth bore.

To compare, with the equipment we use, operating a 1-3/4" hose: a fog nozzle on straight stream setting puts out 95GPM at 100PSI while the smooth bore nozzle at only 50PSI puts out over 160GPM. That's a significantly greater amount of water for only a slight increase in nozzle reaction.
Last edited by The Hermit; Mar 17 @ 9:53pm
PsychoCow  [developer] Mar 18 @ 1:47am 
VR support isn't planned yet.
Carl94 Apr 28 @ 8:01am 
Shame about the current lack of planned VR support as this game looks like it would be great in VR.
Hopefully it's something you can look into once the games out and in a state you're happy with.

One of my favourite Nintendo Wii games was Real Heroes: Firefighter and ever since getting VR I've always wanted a similar game with VR support.

I know there's modders that add VR support to UE5 games so hopefully it can be implemented at a later date either officially or via mods, though it would need full motion tracking for controls, controller in VR defeats the whole point of VR to me.
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