Firefighting Simulator: Ignite

Firefighting Simulator: Ignite

great news and a couple suggestions
good to see guys... big time fan of the old game and still play it regularly
but i have a couple of suggestions,
1st the driving....this has to be optional guys... even if theres an option in the options menu to enable start at fire for each scenario regardless of if it has been completed or not... some of us really dislike having to drive to each mission... not only because it was boring... but little things like artificially inflating the drive time with creative routes and blocked roads was really offputting.

and 2nd the multiplayer.... we need dedicated server software and a decent server browser in game... the first game would still be going strong if there was a more standard implementation of multiplayer...its very frustrating to play lots of multiplayer games and then come to the firefighter sim, and you can only look for other people playing the same level, and this would diminish the games playercount as multiplayer would be an extreme boost to replayability...♥♥♥♥ even if we got the same multiplayer as you had before but with an ingame lobby/chat to organise with strangers would make it worthwile... you got a chance to take this game to new heights... dont drop the ball... you have a very unique game here guys... yes there are other firefighting sim... but yours is the most accessible/polished one out there, looking forward to seeing this reach its full potential
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PsychoCow  [developer] Mar 13 @ 3:16am 
Driving is fully optional. When starting a mission by checking for emergency calls within the fire station's mission room or via the quickplay menu, you are free to decide if you want to drive to the location manually or if you want to start at the scene directly. After the job on scene is done, its again up to you if you want to jump back to the fire station directly or if you want to drive back by yourself...and maybe use the time to explore the city a bit, if you want to ;-)

When it comes to multiplayer: With Ignite, we are going a modern way. The player can access multiplayer directly from main menu. They are then presented with three options: Host a Session, Quick Play or Join a Session via Lobby Code. Hosting a Session lets you define if it should be private or public and what the preferred language and rank (so campaign progression) the players should have. Using Quick Play lets you also set the preferred language and rank and then matches you with any public session that matches your presets best (even if it doesnt match 100%). Player can also join a session via platform friends list or via a lobby code (if a player hosts a session, the game creates a lobby code and the player can give it to their friends via any means). Once players have opened / joined a session, they are dropped into the fire station and can run around there together while the host decides which mission to start and which vehicle he wants to use. So the fire station also acts as a multiplayer lobby. And ... reading your thoughts ... yes ... in-game voicechat is also included ;-)
Last edited by PsychoCow; Mar 13 @ 3:33am
ssjrocks Mar 13 @ 1:30pm 
great news on the driving, although im a bit weary of the multiplayer description, i wouldnt call that modern, rather unique... i admit it sounds kinda interesting, but one of the problems i had with the original multiplayer, you couldnt tell if anyone else was online, when it said cant find any sessions you were left unsure if it was because no1 was online, if it was because no1 was playing the same mission, or if it was just not working... if its not too late please consider a classic session browser or something...

and please dont be discouraged by any feedback/suggestions... im probably buying the game regardless... i just want to see the game get the chance it deserves to thrive... a multiplayer component done right could be the difference that makes or breaks this franchise... and again keep up the good work on what is in my opinion the #1 game in the firefighting genre
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