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When it comes to multiplayer: With Ignite, we are going a modern way. The player can access multiplayer directly from main menu. They are then presented with three options: Host a Session, Quick Play or Join a Session via Lobby Code. Hosting a Session lets you define if it should be private or public and what the preferred language and rank (so campaign progression) the players should have. Using Quick Play lets you also set the preferred language and rank and then matches you with any public session that matches your presets best (even if it doesnt match 100%). Player can also join a session via platform friends list or via a lobby code (if a player hosts a session, the game creates a lobby code and the player can give it to their friends via any means). Once players have opened / joined a session, they are dropped into the fire station and can run around there together while the host decides which mission to start and which vehicle he wants to use. So the fire station also acts as a multiplayer lobby. And ... reading your thoughts ... yes ... in-game voicechat is also included ;-)
and please dont be discouraged by any feedback/suggestions... im probably buying the game regardless... i just want to see the game get the chance it deserves to thrive... a multiplayer component done right could be the difference that makes or breaks this franchise... and again keep up the good work on what is in my opinion the #1 game in the firefighting genre