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报告翻译问题
- not everyone lives in US.
- european rearmament wont fund itself.
No way right? A bag of chips is like 1.99€ here
Hard to compare food with videogames but since you want to play this game... At the price of this DLC I can buy a pound of Alaskan salmon. Luxury food vs "luxury item" as you call it. It's hard to believe this DLC is worth as much as all that salmon. For the same price I can also get almost three months of supply of German creatine. The list goes on.
A dozen of hours (most players won't invest 100 hours into this DLC) playing as a Giant in a turn based game isn't worth this much, imho.
1. Steam's Cut (30%)
Valve takes 30% of each sale, leaving Triumph/Paradox with €17.50 per copy.
2. Value-Added Tax (VAT)
The EU typically applies 20–25% VAT depending on the country. Assuming 21% (Netherlands rate):
The base price before VAT is €20.66.
Steam's 30% cut is taken from this: €20.66 × 0.7 = €14.46.
This means that after taxes and Steam's share, Triumph/Paradox gets around €14.50 per copy.
3. Development & Business Costs
Labor Costs: Triumph (Dutch) and Paradox (Swedish) operate in high-wage countries. Game developers, artists, and QA testers in Europe command significant salaries. The average European game developer earns around €50,000–€70,000 per year, which translates into high fixed costs.
Game Development Time: If the DLC took 6–12 months with a dedicated team of, say, 15–30 developers, that's a substantial investment in salaries alone.
Marketing & Localization: A global release means paying for translations, advertisements, and promotional materials.
Support & Patching: Post-launch updates and community support also require funding.
4. Market Comparison
AAA Game Prices: Full AAA games cost €60–€80 in 2024. If this DLC adds substantial content, €25 isn't out of line.
Previous Paradox DLCs: Paradox is known for premium-priced expansions (Crusader Kings III, Europa Universalis IV). Their pricing strategy has always targeted engaged players rather than mass-market impulse buyers.
Indie vs. AAA: Compared to indie expansions at €10–€15, this is higher—but for a high-budget, strategy-focused expansion, it's still in line with expectations.
Conclusion
While €25 might feel expensive in a vacuum, considering Steam's cut, VAT, and European labor costs, Triumph and Paradox likely only see about €14–15 per sale. If the DLC adds meaningful content, the price isn't out of line with modern gaming economics.
That said, players will always debate value. If the DLC offers only minor additions, the price might feel steep. But if it significantly expands gameplay, then it's a reasonable price in today’s gaming market.
Thanks for the info. Interesting data. I think the point is most people lamenting the price here just made a comparison with the previous DLCs and their respective contents and prices. Having compared the different expansions, they (we) fail to see how this DLC would be game changing whereas others were not. This DLC brings in a lot of content many don't seem to have asked for and, as such, they're unwilling to pay 25 $/€.
Also, no new culture, no new race and no giant-related race transformation (all things that
some people expecting a giant themed dlc wanted).
The giant kings look great.
but the price for this dlc is a bit much, i only care about the giant kings themselves & i'm not too pressed about the rest of it.
To the Devs I say Job Well Done! I am loving this expansion. Yes its more expensive, but it will indeed give me more and longer satisfaction that 4 bags of chips or a pound of salmon....which I am currently eating btw! Keep up the great work, and as long as I have disposable income, you have customer!