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Unit “Obsidian Wyverns”
Changed from a Fighter to a Skirmisher
New Ability: Electrified Burst
4 Range, 90% Accuracy
Deals 8 Physical 8 Fire Damage
Guaranteed Chance of inflicting Electrified
"You can now control which Forms appear on a Realm during Realm Creation. This affects Rulers, Free Cities, Infestations and Inhabitants
You can now control which Cultures are allowed to be used by Players and Free Cities."
This however is pretty amazing. Less birds and moles, more interesting races.
I really hope that the AI is able to operate in the underground a lot better now.
Still can't help but feel that Longbowmen and Liege Guard should be switched between the two Feudal subcultures, though. Liege Guard and a slightly higher subculture focus on cavalry makes a lot more sense to me under Monarchy with its focus on the Ruler than Aristocracy.
Second, I agree with this. One is about the monarch, but doesn't have the Liege Guard. It's just odd.
Order Trait “Devotees of Good”
No longer grants +1 Rank to units at Pure Good alignment
Now grant units +2 XP per turn while at Pure Good alignment.
Chaos Trait “Chosen Destroyers”
Now grants +40 Gold, Mana and Knowledge income for every 3 population the razed city had, with a minimum of 1.
Astral Trait “Mana Addicts”
No longer grants +1 Rank to Battle Mage and Support Units
Now grants +10 Stability from Mana Nodes
Astral Trait “Mana Channelers”
No longer grants +1 rank to Magic Origin units
Now grants +20% XP gain for Magic Origin units
Materium Trait “Artifact Hoarders”
Renamed to Equipment Hoarders
Artefact Hoard has been renamed to Equipment Hoard
Shadow Trait “Scions of Evil”
No longer grants +1 Rank to units at Pure Evil Alignment
Now grants 20% discount on Gold and Draft cost of units while at Pure Evil Alignment""
Most of the changes in these patch notes are awesome and very welcome.
However, why nerf society traits that added ranks? we don't care about 20% gold discount or 10 stability from mana nodes.
Chosen destroyers could use the buff, but most of the other traits are fun the way they are, these changes are literally taking the fun out of them and make them unimpactful.
Hope the team will review those changes and reconsider.
To be fair, they wanted to remove all of them in Tiger patch, but did only partially.
* Underground start?
* No stability penalty for lava provinces?
Or is it intended to be used with Underground Adaptation despite the redundant Excavation unlock?
The Monarchy bonuses don't increase with renown level as far as I can tell