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You cities are build for mana and research.
Use wizard king overchannel to quickly kill in battle but your goal is to rapidly advance your tomes until you can start summoning.
Gold should be spend rushing buildings.
You want to tech those research and mana buildings up yesterday.
2: Evokers(The chain lighting guy) but really it doesnt matter.
Most early game fights can be auto resolved with your starting stack.
You should have summons asap.
3: Mostly the ability to quicky get new troops via summons and hit your enemy with weakness to lighting before a battle.
4: Research>Mana> Gold> Production>Draft.
In short: With astral you want to go pure spellcasting summoning.
Your race doesnt matter tho default elves do work well with evokers.
The key part is that you have to get too the tome of summoning asap.
Thank you. Is it easiest to go Wizard King with Astral or can I go Dragon Lord and be just as good? Also, what other affinities (if any, I could see going mono) do you splash when primarily focusing on Astral?
Thanks dude.
But if you're not trying out some sort of challenge or playing against someone you can just use the dragon if you want.
As spartandspud said:
You can it is just less effecient.
I'm trying it right now with Wizard King, and I can't see using a different leader after playing a little because overchannel is so strong.
The only thing I changed up is I chose the mana addicts over gifted casters.
I'll try next skirmish with gifted casters instead of mana addicts, I just remembered so mana threads on how mana addicts is so op, etc.
Gifted caster i only recommand because:
1: You have to unlock mana addics.
2: It starts you with 3 combat spells and makes them cheaper to spamm.
It is mostly a question of do i want to get a +1 to level for my spellcasters and lifestealing for my armies.
Or do i want to have cheaper spells and start with 1 extra spell.
I took the Mana Channelers for +1 rank to units of magical origin, and tested it with Astral Binding, which gives 3 ranks to units with magical origin.
that should cause summoned units with Evolve to automatically Evolve at creation, but it doesn't, my summoned units just come out at rank 3, what am I doing wrong, or is this a bug?
Don't you need rank 4 for evolve?
Yes. Mana Channelers gives +1 and Astral Binding gives +3.
Together 1+3=4
I think you're right, it simply can't come out as a Wyvern when you cast Summon Fledgling Wyvern.
So if you want an instant "evolved" version, you still need to pick up the appropriate T3ish Tome and can't start with T3 units all over the place by turn 10. :D
I almost play the same way, but I chose artifact hoardes instead of mana channelers. A lot of magic items are collected, which not only strengthen the hero, but also give mana regen.