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And planetfall had nothing to do with the setting.
So people who wanted age of wonders didnt care and on its own it is a hidden gem.
I think they peaked at planetfall.
A good balance of uniqueness mixed with freedom to costumize units.
Age of wonders 4 biggest flaw(outside of calling it age of wonders) is the lack of uniqueness.
It is something they are trying to fix.
Reavers is a good sign as it accauly has unique gameplay.
War goals(I wish we could get this from fighting anything and not just empires), Subjegation. crow control and a focus on production and mana.
Where the other culture's play way to similier to be to care.
Ow sure there are difference.
But those difference arent noteworthy.
Still recent playthroughts shows they are focusing on making everything more unique.
Happy to see them fixing the copy pasted nature age of wonders 4 had on release.
Still wish they just made a new game but wishes dont change reality.
I think age of wonders 4 is a good game.
Just not a good age of wonders game.
Mostly because it when to far from what it used to be.
Like Dawn of war 3 or tiberian twilight.
Execpt unlike those two the change accauly sold well.
More people, or at least gamers, seem to be into fantasy as opposed to sci-fi and that did play a big role in why Planetfall wasn't as big of a success as it deserved to be.
1. Its scifi and not fantasy.
2. The Ai is bad, too easy for old AoW fans and 4x veterans.
Argument 2 is a little bit odd. Isn't it better, if the A.I. can surround and isolate a single player stack with 6 A.I. stacks that can shoot from all sides with some mods added for additional dmg? Or do you just mean the A.I. on the global map?
You can cheese every game in single player, but if you are surrounded by shooters thats harder to win than you are surrounded by merely melee units in the older AoW series as you can create a chocke point to stall an overwhelming force to reduce casualities and win the combat.
in AoW1 1 leader can kill 6 stack of units without a problem, you cannot drain his actions, and he is OP by default.
In AoW2 SM A.I does not enchant its own units, while the player has maybe 4-6 enchants per unit usually T3 and T4 units. This means they hit more often, do way more dmg, for example by using dark gift and cause status effects like stuns, with something like static shield and get hit less due to stone skin.
In AoW3, you can endlessly heal your units, while the A.I. can't.
Maybe you really just mean the global A.I. - its still able to surround you with stacks of units, if you come too close to its domain with only 1 stack of units, they could be very powerful with heroes and its still not enough. I thought, thats not too bad. More an AoW of numbers than quality. But i guess the global A.I. is just not agressive enough - even though thats the case, there are PF mods to fix that.
Not to mention the maps actually wrapped around like a whole planet should, making naval and aircraft (as generally lame as aircraft were...) very useful for ambushing crossing armies and completely ransacking enemy coastal sectors.
I feel like age of wonders 4 is a step back in the vast majority of areas, except for the emergent narrative and completely customizable species, and their synergy with cultures. Its a damn shame the cultures bring so little to the table here. Maps not wrapping around like PF, I get, as its a different style game. But the removed economic and expansion functionality like Residential sectors (could be hamlets/villages), food exports, and unit stat increases from landmarks, and generally, of interesting fixed sites or locations makes each world feel relatively kind of lame. I will give credit to the whole magic resources mechanics, which are very awesome but i'd love to see it expanded on.
Aow4 PLANETFALL in 2024 - why it remains superior to Aow4.
Played Planetfall again while waiting for AoW4 Primal Fury DLC, and:
- Planetfall's gameplay is much better overall: The biggest maps with the most (12) players on highest difficulty are so much fun!!! Playing it has a sense of challenge, and intensity, but it is managebale. It takes time to discover all the players - a sense of big planet. Some you don’t meet until much later in the game, which keeps things exciting.
Moving around the map is not as slow as in aow4. You feel you can react to things. And the "teleport" tech in Planetfall is somewhere in the mid game and it facilitates your expansion! In AoW4 it is not the case.
- In Planetfall the threat from your neighbors is real, exciting and motivational. Can't say the same about Aow4 where the game gets often stagnant without a sense of emergency.
- Overall the AI in Planetfall is very good - both on the big map and in battles! It attacks each other, often eliminates. You see AI plays to win, AI plays to be powerful. This why alliances feel more necessary and impactful. in Planetfall AI is challenging without a sense of annoying cheating and advantages on the highest difficulty. Can't say the same about Aow4 where AI plays more to survive than to win and cheats to an annoying level of ridiculousness (super fast expansion rate of their cities for instance).
- In Planetfall you have tighter empire building - 4 sectors per city by default, up to 6 with certain tech. There are nods and wonders around your starting area and they contribute to better units (usually add to their resistance). This way you focus on whats within your 4 sectors reach to make expansion strategic and effective. Plus you can remove provinces or switch their specialization to your needs - you are not tight by special improvements synergies (AoW4 new mechanics). And You don’t have to look for 4 Golden Wonders situated ridiculously far away from you to finalize a victory. Besides, districts have more locations to go into (special nods), which are fun and useful to explore and acquire.
- The cities in Planetfall are limited in the number of districts but this makes you expand and establish more cities. They're like puzzles - easy to connect with your existing territory.
- In Planetfall there is no race enhancing, but units. Units have slots for modifications and you can change them as a type or individually. This way you have specialized armies, with different units of the same type. This mechanics is so much more fun compared to AoW4 race and unit types enhancements. Besides, in Planetfall when you conquer another race's city you get access to their tech tree which is awesome! You get more options to customize units! FUN!
- Planetfall has an excellent size of battle maps that lets you try different fighting strategies. For instance You are able to cut the distance to your enemy in the first round if you have units build for this (this magical one step green hex, that leaves your 3AP cost abilities intact). I don't see this flexibility of fighting strategies in AoW4.
- Victory conditions are brilliant in Planetfall and they dictate the pace of your game. A mini victory of plus +1 population early on for instance is useful and strategic. It's fun and relevant. The boring path to victory conditions in AoW4 is one of its current major weaknesses.
- Infestations - in Planetfall those which bred on water, stay on water; the same with the land ones. Such a small thing, but makes dealing with them much less annoying. In AoW4 infestations are focused on attacking predominantly you and often arrive to your domain from you don't even know where. And The AI in AoW4 does not remove the infestation nests!?
- Additionally the Campaign mode in Planetfall where you get to chance to play as every faction. It serves as a tutorial also. It makes you fall in love with every new faction. "Wow, I love this one". Wow the next one is even better" - because they have different strategies and weaknesses implying different, fun playstyles!
- I'm visual and I like tech trees
- Water units have more sense and use in Planetfall, than in AoW4
- I like the archaeological sites mechanics a lot. Bringing different races to it or different hero's specialization gives you different results. After many games I still find new outcomes from the archaeological sites.
Ironically I also didn't know Planetfall exists until I started seeing marketing for AoW4. I could not afford AoW4 initially, so I bought Planetfall to check out this frenchise. Fell in love with it! I like some aspects of AoW4 but it still lacks in game play and coherence of its mechanics.
There is just so little difference between my different playthroughs in AoW4 it becomes stale and boring, heck in PF Shakarn Promethean, Shakarn Heritor and Shakarn Celestian have so much more different playstyles than any three different AoW4 builds will have.
AoW4 has no depth, it lacks uniqueness, it has terrible balance, few only good things of it just overshadowed by its bad things. I was very disappointed by AoW4 at launch, it was disaster and embarrassment, game slpwly gets better, but in few days we will be only one DLC away from further game development stop, and I doubt AoW4 will reach at least 50% of PF potential.
Back when it was first released you got send endless clown rewards and mocked for pointed out it was inferior to previous games in the serries.