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If you want a tier 2 archer, pick a culture or tome that has a tier 2 archer. Or go to the suggestion forums and put a vote in for your desired game design. There are also units like Skirmisher or Mage that are ranged.
https://forum.paradoxplaza.com/forum/forums/age-of-wonders-4-suggestions.1137/
For example the Feudal, Dark or High T1 archers can perform just as good at only half the price tag. Like the Dark archer stacks the Weaken debuff with every hit, or the High archer gets +1 range and bonus spirit damage.
IIRC none of the archer units evolve. You can check this by the "butterfly" icon in a unit card, or its experience progression would state if- and to which unit it can evolve at the Legendary rank bonus.
Tome of Alchemy is pretty good with its Afflictor, and you get an extremely useful special province improvement for research.
Otherwise the Tome of the Winds is the most obvious choice with its Zephyr Archer.
It also gives a unit enchantment with +1 range to all archers (so they can actually outrange infantry units with their combined range bonus from XP), an amazing damage+debuff spell, and a very useful summonable T2 unit.
It has no special province improvement or buildings though, so it has no bonus ecomony value like some other tomes you'd grab on the side (like Tome of Teleportation).
Technically yes, but it works more like either a crossbow unit, or it has its own category with the "take aim" skill which encourages it not moving at all (opposite of crossbow use)
you can spawn 4 champion archers per turn and overwhelm even brutal ai.
For me three tomes are always essential: -cryomancy, -scrying, -amplification
From there you can flavour your t1 archers in any way you want, but for me another 3 specific tomes have always been best: -horde, -pandemonium, -winds
these tomes work best with the dark culture.
with traits: -Prolific swarmers and -Scions of evil