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It's all handcrafted. The game just places those islands.
It's a design decision. To act as a dangerous dungeon with strong rewards. Not as a layer to settle in.
Because you can stop the gloom from spreading + the amount of resources gained from an outpost in the Umbral is very high.
Also, the Abyss acts as a short-cut between parts of the realm offering routes to attack distant enemies.
That works for two ways :D
The outposts can generate quite a bunch of resources. Also owning voidstones is a multiplier for allegiance gain with the umbral dwellings, and these are really strong vassals and also give lots of resources.
Generally speaking, if you play an Umbral faction yourself, the Umbral maps are an advantage. Otherwise more of a challenge mode. The map gets quickly swarmed by the umbral marauders and dwellings, the shortcuts make defensive strategy fairly difficult. Exploration is quite lethal for your scouts unless they have camoflage and gloom immunity.