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Thanks to Umbral DLC I also developed a fondness for mythic units inherent immunity to mind affects (IE insanity, berserk, domination, so forth). To me their biggest advantage isn't necessarily their raw stats but that their CC immunities / resistances.
This is more significant to non-Order affinity factions though as Order in general can achieve ridiculous debuff resistance and celestial transformation also gives the hard mind-affect immunity as well... I half suspect that part of the reason Mythics are weaker is that Cleansing Flame is just so powerful ATM.
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One thing to note about buffing Dragons is that any buff not directly targeted at the Dragons themselves will also benefit the Major Dragon Transformation and Dragon Rulers. Both are already rather good.
I actually like that they don't have many synergies, it makes them feel like their own thing.
But yeah, they're competing against units that are really optimized with synergy + synergy +synergy. It makes them feel a bit underwhelming.
It's tricky though because earlier in the game when synergy spam isn't available, you don't want dragons to be independently super good all by themselves.
Tier 4:
1. Giants (Storm, Fire, Rock): They're not in a good place now but in a few months we're getting a DLC focused on them so hopefully something shows up for both giants and ogres.
2. Umbral Mistress - Umbral armies pair well with them because of their immunity to umbral taint. They are also magic origin so they get astral buffs related to it.
3. Bone Dragon - Since they are undead they benefit from all of the undead focused buffs. They are are magic origin so they get that buff too.
4. Phoenix - Both animal and immune to fire
5. Righteous Judge - Zeal + condemn for order armies
6. Kraken - Animal, that said water only so almost no one keeps them
7. Ironclad - Construct which benefits from multiple tomes and perks
8. Mage Bane - Magic origin
9. Living Fog - Magic origin
Tier 5:
1. Umbral Tyrant - Magic origin + umbral taint
2. Golden Golem - Construct
3. Herald of War - Elemental + magic origin
4. Karagh - None, might get something in the giant DLC
5. Horned God - Plant + magic origin
6. Ghost Ship - Undead
7. Calamity Dragon - Magic Origin + ghost fire
8. Balor - Magic Origin
9. Earth Titan - Magic Origin + Elemental
10. Shrine of Smiting - Smiting Prayer ability scales with the number of units which have faithful
11. Severing Golem - Construct and magic origin
12. Lost Wizard - Magic Origin
13. Progenitor Golem - Construct and magic origin
14. Reaper - Undead + magic origin + abilities to make more undead in a fight
15. Prosperity Dragon - Magic Origin
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So yeah most mystic units have SOMETHING which they benefit from or tie into naturally with for builds, but the classic dragons don't. Their younger forms fit in worse with evolution builds than wyverns since those have the animal tag and can get a host of additional benefits.
From what I can tell the only mystic units that have nothing which really helps them out build-wise are Giants which will hopefully be addressed in the upcoming expansion, and dragons who already had an expansion.
I do think that demon and celestial units could use with more helpful tag interactions. Maybe something like a perk which makes all celestial units faithful or which gives all demons frenzy. However even without that since their tier 4s and 5s are magic origin astral gives buffs. Except for the shrine of smiting which is there to multiply your faithful army's damage.
Except dragons aren't an early game unit. You get young dragons as part of a tier 3 tome in mid-game. So players need to ask if they want dragons from the Tome of Dragons or if they're mostly just getting it for the racial transformation.
The Balor also has the Fiend tag which has a bunch of morale synergies. But since Chaos armies are going to be operating at max morale at all times anyway...
So yeah, tier 5 dragons really shouldnt be too powerful, in case you run into them too early.
Also, a Ruler with the Dragonheart Ascended trait, with various ways to rank up units quickly, can get powerful tier 5 dragons fairly fast.
Wait so there actually IS a trait for this? I hadn't run into the Dragonheart ascension trait so I wasn't aware that synergy even existed. While I would like something a bit more generic or racial that great to see.
Key parts for them are:
1) Construct, so lots of buffs and you can use Duracell on them
2) AoE weakened attack, up to 3 times
3) Free cleanse to nearby units
4) Their global attack can deal stupid amount of damage if you stack them in your army. No joke, 30x5 frost damage with no range limit. Plus Disruption
For reference, Warrior with Willbreaker and visious killer can do something like 20-40 morale damage in 3 hex radius.
Ah my bad on that one. That construct alone is a crazy good tag for synergy since it works with Linked Minds to grant flanking immunity plus Cascading Command: Reposition to strengthen and hasten a huge chunk of your army with a single spell. Also artificers overcharge is a REALLY handy buff.
I still feel like the core dragon units (not everything of the dragon type) are under-tuned. I think giving them the animal tag would be a bit too much, but maybe adding a True Dragon tag that also can trigger for certain animal abilities or making hero skills like Dragonheart which can be applied as a wider racial feature albeit in a weaker format.