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I'll have to rethink my ideas then. Thanks again for the responses. Now to decide between Gloom or Desolate Walk for my Pyric Faction.
Terrain are objects on the map like forest, mountains and such. Where a province can have just about any combination per province.
Gloom overwrites swamp, desert, desolate/ashland, and all arctic surfaces
Gloom almost always applies grassland, and almost always applies forest ( also overwrites mushroom forests)
Terrain turned to gloom cannot be transformed back by primal altars, but using direct spells to transform gloom provinces will remove gloom, not just add another feature TO gloom
The altar of marching gloom will not transform terrain that other spells or structures have already transformed
With this in mind, the two primal devotions that actually benefit from gloom are Raven and Wolf,
Of the two, wolf is probably the better pick because the free knowledge from gloom provinces lets you get away with building more conduits, effectively making the bonus from Raven redundant.
But doesn't change made by altar of marching gloom revert, once the altar itself is destroyed?
- also petty sure it stay as forest/base type terrain in all cases.
( I know if it was grass/sand/snow before it becomes grass/sand/snow again) (probably also works with swamp/ desolate=ash lands)