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The AI does what is "most effective" at that time, without regards to the next turn. That's why you can technically be at an army roughly twice your power using actual tactics, assuming you have the action economy.
You can watch the battle; observe how your army lost, and either take that as a lesson or attempt to manually resolve it.
Power is an indicator of army strength, not an absolute measure.
mmmmmh still have sweet memories of moving stacks of red dragons around with 5 unit enchantments only razing cities on a big map in multiplayer for 12 hours...back in SM.
And those were 3 stacks /8 Dragons per stack so 24 T4 dragons per combat.
before turn 70, since the game was much faster in producing high Tiers than AoW3 and AoW4
Honestly i do not see your problem. The numbers are irrelevant and should be taken out of the game as they are missguiding thats all we can agree on.
Dragons in AoW4 are sometimes easier to defeat than legendary rank 1 T1 unit with couple of enchantments and race transformations. Mythic + large target isn't exactly something that works in their favor.
If you are new to the game and dont know the various units, seeing an army of 2000 power value, while you are around 1000 gives you a clear indication that you should probably not win this battle without heavy magical support and tactical finesse.
We could remove the numbers(it would not matter to the vets much), but I still think it is nice to see at a glance the projected power balance between 2 armies.
Seriously though, as others have stated, power ratings are a rough estimate, which is why the ambition for defeating enemies with higher power levels isn't as insane as it looks. And it obviously can't take magic support into account at all, since it doesn't know what spells will be cast.
But I am surprised to see several comments to the effect of "my units are enchanted/transformed so they are better than their power level" -- does the rating really not even take enchantments and transformations into account in calculating power level? What else does it leave out? Unit experience and hero level? Hero items? (If it's calculated from stats it should include most of this automatically.)
I'm pretty sure it at least attempts to account for injuries because I have used map nukes and seen army power go down even when nothing died.
Yes they are.
And this is not a new thing to AoW in general. In Planetfall the game severely undervalued dedicated water units (boats and the like). They were very strong there, and I had the autobattle lose fights there were deemed 'very easy' based on the power rating. Absolutely decimated.
I learned to respect water units there very quickly.
those knights, by themselves, literally cannot win.
so the power levels only address the stats of the units, not how they perform against each other. another example is having strong units like golems or something but your opponents are all heavy into lightning damage so you end up taking significantly more damage.
Theres also the classic Light Seeker match up, maybe they only have a power level of 500 and your team might have a power level of 3000. but light seekers dominate your units and make them their own. So your power level doesn't matter at all when its about to switch sides.
Power level is just that, a level of power. it doesn't communicate tactics, thats your job.
Also, Tiamat had an army of dragons. it's not like its unheard of. But yes. a single dragon wiping out peasants is the more common story.