Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always select it, but it doesn't always show up.
I don't like it either, to be honest. It feels like you're playing a regular game of D&D, and the DM suddenly punches you in the face and throws all your stuff on the floor because he feels like it.
I have played tons of games since toll of seasons has been added and have rarely seen it pop up. Now though, the last three games I have played it has shown up every single time. I was wondering if it was bugged or if i just had terrible rng.
Anyways i think toll of seasons was added with eldritch realms if you wanted to try stop it from happening that way.
Although, there IS a realm trait for the toll of seasons that I imagine overrides any happening settings. Might wanna check that you aren't playing on a realm with the trait in question.
I'll give it a try and hopefully you're not trolling.
That trait's whole gimmick is supposed that it guarantees the Toll of Seasons WILL occur (it's supposed to be random otherwise). If it DISABLES the Toll of Seasons, we DEFINITELY have a bug.
I like Toll of Season, it’s kinda good challenge for me, but as I said, plenty of games with Toll trait and no Toll for 100 turns, and my runs sample is too small to make a proper bug report (I guess I’m only person playing with it lol).
Just so you know, there cant be 2 happenings at once. If you get an intrigue happening turn 20 and dont conclude it for 80 turns, thats 80 turns where no new happening can occur.