Age of Wonders 4

Age of Wonders 4

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zelbone Dec 27, 2024 @ 9:02am
Grexolis tips (end 2024)
Any tips for this scenario? I have spent hours on here and reddit trying to figure out how to beat this scenario. I currently cannot get past turn 30ish (on EASY) before getting invaded and overrun by the blue/gold AI (I forget the name). I have a lot of experience with 4x games, but the scenario seems unwinnable.
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Showing 1-15 of 23 comments
Serious Stan Dec 27, 2024 @ 11:53am 
I did it with a build focused on spellcasting, with lightning cats. Sorry forget what was the leader name lol, Enuk maybe. Faction was a good all rounder, not strong nor weak against the apponents.

Tactic was to always have prepared lightning storm and blizzard spells. That is 40 direct damage to the enemy. But since the spells are prepared before hand, chances as are you could cast another lightning storm, for total of 60 damage. This is devastating to any invading force. Then if they are sieging, AI either has to back off or say bye bye to its sieging hero (a siege is over when the sieging army loses all its heroes).

Another, a bit cheesy strategy, I did was send in armies consisting of 1 unit to fight enemy 3 stacks. While the lost is certain, this allowed me to soften the enemy up with some damage spells, 3-5 rounds of damage spells. Repeat a few times and you can even take out a hero, if the ai has no healing.

With the above two methods, I took out the blue faction leader, and with him out I could take bigger fights without having to worry about enemy spells.

The map is a bit random, but try to monitor you allies. Numie and Lithyl(?) can take out the artic cats and start helping you out after turn 50. I created a bounty on one of the cats cities and that seemed like a good incentive. Yaka the god of fire naturally is on the losing end against the undead. So help out when needed.

When invading, try to pillage the teleporters and spell jamers. If you can't reach the spell jamers, try to take fights outside of enemy city territory first.

For the starting ritual, I choose Nimue's one. The extra units were nice, but since they are undead they are fairly quick to die to spirit damage. Try to use them fast, or as suicide squads, or they will tank your economy. That ritual single handedly made it almost impossible to develop my town's and at one point I almost reached 0 gold with negative income. By far my worst start to a campaign.

I suspect going Lithyl mirror ritual is better, that would require to have even more mana income, and the build already required 160-200 at turn 45-ish. In the end, it is hard to predict which ones your allies benefit from more.

I can have a look at what tomes I choose sometime tomorrow if you want to try this out, or if you got any questions on this.

The tactic is by no means easy, lots of things have to go right.
Pantagruel Dec 27, 2024 @ 1:07pm 
Originally posted by zelbone:
Any tips for this scenario? I have spent hours on here and reddit trying to figure out how to beat this scenario. I currently cannot get past turn 30ish (on EASY) before getting invaded and overrun by the blue/gold AI (I forget the name). I have a lot of experience with 4x games, but the scenario seems unwinnable.
You might try increasing the difficulty, as that will (paradoxically) generally give you more time. Other than that, it's important to level up your heroes -- this is not explained anywhere I know of, but xp per fight is divided among the participants (rounded up) with a minimum divisor of four, so optimal hero leveling generally involves a pack of 4, or as close to 4 as feasible given the targets.

Other than that... Turiel's units have angelic transformation, which makes them weak vs frost and blight, but immune to things like charm and insanity. Unfortunately, there's ton of spirit damage around so you really don't want undead, but tome of cryomancy is an excellent start.
zelbone Dec 30, 2024 @ 2:43pm 
Thanks for the tips! I have tried and failed 5 times since. :lunar2019laughingpig:
Malaficus Shaikan Dec 30, 2024 @ 3:09pm 
I find that the best build for most story mission is a vassal spamm one.
Grexolis i suggest playing first time with cheats.
cntrl alt c or was it cntrl shift c.

Reveal the entire map and learn how the ai works.

If you want to play it far i suggest making a build that focuses on rapid city creation(Adapt settlers) and vassalization(chosen unifiers)
Spamm as many cities as you can and release them as vassals.
Get numbers on your side.
Once the convenent shows up focus on helping your nearest ally defeat the convonent ruler.

Grexolis is all about getting your side steam rolling first.
Dont see your allies as meatshields.
See them as daggers and your the shield.
aclyte Dec 31, 2024 @ 7:22am 
Unfortunately, it involves a lot of luck. Especially now when AI is much better than on release.
I can advice to expand ASAP. The main goal is to build your 2-3 stacks army ASAP - after that it becomes easier - with 3 stacks you can win battles against AI (mostly) without loses.
TirAsleen Dec 31, 2024 @ 9:16am 
Originally posted by Malaficus Shaikan:
Dont see your allies as meatshields.
See them as daggers and your the shield.

On hard difficulty its exaclty the other way around. You're allies are meatshields, they are useless and will take forever to act on something.

Until its too late - for your CPU calculating turns- anything over turn 100 will take a while.

Thats the sweetspot whrere the game should be over.

Expansion victory is good on that map.
Malaficus Shaikan Dec 31, 2024 @ 9:18am 
Originally posted by TirAsleen:
Originally posted by Malaficus Shaikan:
Dont see your allies as meatshields.
See them as daggers and your the shield.

On hard difficulty its exaclty the other way around. You're allies are meatshields, they are useless and will take forever to act on something.

Until its too late - for your CPU calculating turns- anything over turn 100 will take a while.

Thats the sweetspot whrere the game should be over.

Expansion victory is good on that map.
I really need to find a build that makes hard fun.
So far all my builds make hard just a tedious grind.
TirAsleen Dec 31, 2024 @ 10:48am 
Originally posted by Malaficus Shaikan:
I really need to find a build that makes hard fun.
So far all my builds make hard just a tedious grind.

https://minionsart.github.io/aow4db/HTML/FactionCreator.html?u=35:1a,23,25,61,56,51,197,bb:aa:9b:b9:b3:bd:150:b0:af,000000,s,a,h,n:r

This works in auto and TC.

Just a plain simple melee damage build.

Make sure to build a smith's guild in your throne city and another secondary city you build units.

T1 will be very high ranked and thanks to your ruler governor bonus + scions of evil and a smiths guild you can have some beefy knights and warbreeds.
And the warbreeds you only really need for siege breaker - make sure they are not in stacks with a hero with the siegebreaker item, that would be a waste.

Demonkin is the best race transformation for dealing damage and mobility if you took athletics.

The best defense is a good offense. AoW games never cared much about defense, except for the first 2 games. Just think about the flank ping pong in 3 and in AoW4 you only make progress cutting through these high Hitpoint pools, if you deal some good damage - CC is there, but not as dangerous as it was in SM, think about the Sphinx T4 that dominated, Rocs that throw you to the edge of the screen and incarnates that kill, possess and wear your units skin after battle, T1snowscappers that could freeze you at your place every turn despite your high resistance on units.

Gameplay in AoW4 is more simple, despite a more complex environment. You just maximize damage on every unit by using enchantments and combat buffs and sometimes race transformations such as demonkin. I think its the only major one that helps your damage so ignore the rest, something like the undead one is more for RP, it does not help your damage output at all and you should not die, if you deal a lot of damage just by some dots and a lack of a minor heal.

If an unit dies you just replace it with your high draft factories, demon gates will provide the teleport, athletics + demon flying the movement.

You can just autocombat everything, too.

But for tough battles where you are overwhelmened better use demonic onslaught + the call avatar, your dragon in every battle will completely turn every battle to your favor, pretty broken spell together with the dragon ruler update....heck even with a champion ruler that i tested.
Ryan_Lee Dec 31, 2024 @ 4:35pm 
It's basically a timed scenario. The orc guy has all the vassals and can get units from the rally of the liege and whatever cheats the AI is given. The goal really is to rush him down before he gets 3 stacks. Your troops are condemned so you have to have a numbers advantage. He's blight/frost weak so there are some obvious tomb choices there. The global spells are nice here to help your allies. You want to siege him with 18 units vs like 12 for him. A blizzard on his units right before the fight siege. That'll basically break him. Take the drowned Nimue option for the extra troops. Getting to 18 troops will be fast really you just can't be afraid of going broke. The money will come in once you take his cities and they come online. A scout in front of your moving armies so you aren't taken by surprise. You'll be suprised how often they get baited into bad fights.
IlluminaZero Dec 31, 2024 @ 9:22pm 
Society Trait "Keepers of Knowledge" is busted in this campaign as you start with 4 alliances from the get-go. Not only will it immediately gain +40 knowledge but it will allow you to rapidly vassalize any cities you conquer. Shadow affinity is also just generally good...

When it comes to the initial ally bonus I chose the one where there is a chance of magic origin units being summoned per battle. Part of the logic is that it not only allowed me to keep attacking (as they spawn at the cite of battle) but it benefits your allies as well... And they can likely use it better since I suspect the AI cheats with economy.

When you start you have a high probability of starting out with a Tier 5 unit. Due to "Keepers of Knowledge" and one other shadow tomb (iirc...) I ended up with "Living Shadow." While it is tempting to dismiss immediately due to the high mana upkeep I ended up using my Lv 5 mystic to immediately attack the upper left Orc Goldir guy. By turn 20-30 he was actually defeated in my game (Normal difficulty).

I suspect Living Shadow, Balor, and Reaper are the best possible Tier 5 units. Although I only confirmed Living Shadow and Balor as starting options personally. I thinking Living Shadow might be better due to defense penetration... Particularly since the primary big bad has busted defense stats IIRC and Living Shadow melts him like butter.

Due to this being an alliance vs alliance battle I figured that rushing down would be doubly effective so I can turn this into a 5v3 immediately. Once I defeated the primary threat the other faction leaders more or less could have probably won the game independently - Barring the Dwarven guy creating an impenetrable city for the AI.
IlluminaZero Dec 31, 2024 @ 9:26pm 
Originally posted by Ryan_Lee:
It's basically a timed scenario. The orc guy has all the vassals and can get units from the rally of the liege and whatever cheats the AI is given. The goal really is to rush him down before he gets 3 stacks. Your troops are condemned so you have to have a numbers advantage. He's blight/frost weak so there are some obvious tomb choices there. The global spells are nice here to help your allies. You want to siege him with 18 units vs like 12 for him. A blizzard on his units right before the fight siege. That'll basically break him. Take the drowned Nimue option for the extra troops. Getting to 18 troops will be fast really you just can't be afraid of going broke. The money will come in once you take his cities and they come online. A scout in front of your moving armies so you aren't taken by surprise. You'll be suprised how often they get baited into bad fights.
While I agree with the general macro strategy I suspect that Lithyl > Nimue (actually looked up names now lol)

There are 2 definite reasons with a 3rd maybe:

1) Lithyl's troops spawn at the location of battle victory. Whereas Nimue's troops spawn in your capital. The units spawning at the front lines allows you to be much more aggressive.

2) The trigger for Lithyl's troop spawns is effectively battle victory. Whereas Nimue's is based on turn counts. This means that if you are being very aggressive you will likely spawn more troops.

3?) While I know that Lithy's perk benefits your allies I'm not certain if the same is true for Nimue. The AI likely cheats economy so the more free troops they get the better the alliance is as a whole.

When rushing down Orc dude the free high rank troop is a major deal... While experimenting I know that Order has a chance of getting a High Exemplar for example. Which is absolutely garbage compared to a Living Shadow or Balor.
Last edited by IlluminaZero; Dec 31, 2024 @ 9:33pm
Pantagruel Dec 31, 2024 @ 11:21pm 
Ugh. Avoid both Lithyl and Nimue, they just give you economy-breaking stacks of trash. The other two are at least harmless.
Originally posted by Pantagruel:
Ugh. Avoid both Lithyl and Nimue, they just give you economy-breaking stacks of trash. The other two are at least harmless.
You can always just dismiss the troops if you don't want them.
Last edited by IlluminaZero; Jan 1 @ 1:27am
Balekai Jan 1 @ 2:16am 
Outdated topic that needs to be restarted.

2025 now.
arkngt Jan 2 @ 3:25am 
I don't get how to survive this quest even on easy. I've tried like 6 times now and each time I get completely overwhelmed by enemies. This time I tried a tip in this thread to use lighting storm and blizzard against armies in a city I was sieging. So that went rather well, but suddenly I'm rushed from two sides by another enemy which has like 5 full armies against my two ones, so I really don't stand a chance.

And this is how it has gone so far i each attempt. In my previous attempt I actually got two cities rather early in the game, but then my three armies were rushed from two sides by like 6 armies I think.

Basically I don't stand a chance - and this is on easy as said.
Last edited by arkngt; Jan 2 @ 3:25am
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Date Posted: Dec 27, 2024 @ 9:02am
Posts: 23