Age of Wonders 4

Age of Wonders 4

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ethandestruct Dec 24, 2024 @ 11:58pm
Anyone have any good or interesting tome builds for Oathsworn Harmony?
As the title says.
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Showing 1-11 of 11 comments
Blanch Warren Dec 25, 2024 @ 12:29am 
on you tube
grab mods, there's one I recently found that adds a couple more ice magic tomes. Ice samurai, do it.
Moo Dec 25, 2024 @ 10:28am 
I would pick tomes with racial transformations. Oathsworn has very good racial units and you can maximize racial transformation benefits.
IlluminaZero Dec 25, 2024 @ 11:16am 
Harmony with special mounts is pretty fun.

Due to Righteous and Strife having unmounted chargers I would be tempted to go Naga or Gloom Major transform if I don't go Athletics.
Black Hammer Dec 26, 2024 @ 6:49am 
Punch monks take the anti-morale stuff pretty well, I had fun with that. Cheap enough to spam while having lots of bodies on the field gets you more value from the Oathsworn stuff. It's also funny to win by having half the enemy army flee, if you're wanting a very pacifist army.

As someone already said, the Oathsworn racial units are a strong baseline and benefit from almost any tome buffs.

Summons/undead don't really dovetail all that well, unless you just want some cheap fodder.
Zoggy Dec 26, 2024 @ 8:18am 
I will try to give you some options of things i think work better than most- early on.

For harmony I think leaning into mount traits /mount masters is the way to go- the culture units allow you to have a lot of mounted units fighters-supports and archers. ( the supports unit is really very good) (mount master and pack tactics works if you want other traits)

I think a mix of nature order and materium tomes are best combo.
(chaos can also be mixed in for a critical hit build but its a little niche +works better for strife build)
Getting a tier2- mounted battlemage via a early fire/frost/lighting tome is a good side tome option-as harmony doesn't get extra damage on seal bearers.
At max devotion - you will mostly just use peace bringers but it usually take a bit to get sufficient numbers/max devotion) a battlemage early is good option.

Nature tomes are really good generally- for extra hp increasing transformations+ increasing mounted units generally.
-tome of beasts +tome of evolution + tome of dragons and tome of vigour are the best tome options - ( if going full gaia transformation warding not bad side pick to offset negatives)

- harmonise is really great with non mythic animal/plant unit units when you get the enchantment also can give you early cheap unit to round out stacks.

( if you go frost damage for example+witches and frost wyvern can be a fun combo to lock down units trying to slowing and freeze)

Order tomes particularity faithful line work well -as Honorguards your tier 1 fighters are slightly more expensive so faithful units can be quite useful for reducing upkeep on other units+ giving more options + order tomes also have good later game melee racial mounted units - to round out your load outs. (exemplars and tyrant knights.)

Tome of faith is always good early option to boast supports+ reducing upkeep- and discipline for early stunning + increased healing are pretty good picks tombs for harmony generally.

For materium tomes your looking for stuff that works with supporting increased base-damage fighters and archers.
Tome of rock give you some alternative early units/ damage spells. - you lack shield wall units and shock units- early-
Enchantment is just good and self healing machine builds are an option.
You can also run a blind build with winds and shades working great together also pick up fey mist for increased evasion as well.

lastly
Picking up tome of hoard for hound masters as a side pick can give a lot utility for oath sworn harmony if you have no chaos affinity elsewhere- as you will want to clear a lot of infestations to boost devotion. free units add up and if you take pack tactics for example it can be very strong early combo.
IlluminaZero Dec 26, 2024 @ 5:21pm 
Originally posted by Black Hammer:
Summons/undead don't really dovetail all that well, unless you just want some cheap fodder.
I can see how summons would compete for unit enchant mana. Along with Undead summons. However I suspect that turning your race Undead would actually be best for factions like Industrial due to maximizing the lifesteal mechanic with their extreme toughness - Then reviving them when they finally die.

If anything I think its a bit odd how bad Dark Warriors seemingly are even for the Dark culture's built in inclination towards Shadow and by proxy Necromancy.
Moo Dec 26, 2024 @ 7:53pm 
Originally posted by IlluminaZero:

If anything I think its a bit odd how bad Dark Warriors seemingly are even for the Dark culture's built in inclination towards Shadow and by proxy Necromancy.

Dark culture has the best research, so it makes sense their other aspects like units are weaker.
Balekai Dec 26, 2024 @ 11:35pm 
My brutal/Arcalot playtested, Keepers of Knowledge + Silver Tongue + Oathsworn Raptor Mounts/Keen Sighted, Peacebringer faction, rocking an unstoppable sustain 3 stack army.

Uses a Ritualist Champion leader and Nature Dragon Ascended Hero (latter mimics the main Harmony faction, but takes more selfish racial traits that benefit the dragon instead of Raptor Mounts/Keen Senses, which is why it's a hero and not the leader):

https://steamcommunity.com/app/1669000/discussions/0/4847652831499871944/

If the link is TLDR (that said, it has full AoW4 database build link and hero build links, along with battle strategy), here's a quick rundown:

Quick reference faction link:

https://minionsart.github.io/aow4db/HTML/FactionCreator.html?u=e3:47,e7,e,5a,182,4f,6e,a6:bc:e2:92:91:a8:a5:151:87:a1:156:ef:94:93:a4:155,000000,s,138,1:8:16:22:25:26:27:28:29:30:31:32:33:34:35:36:37:38:39:40:41:42:43:44:45:46:47:48:49:50:51:52:53:54:56:57:58:61:62:63:64:65:66:67:70:72:73:81:82:83:84:85:86:87:92:94:95:96:97,n:r

*Leader is again a Ritualist not a Mage, but starts with Mage Orb now because we can for turn 1 Swiftfoot leader mount.*

You gain and use super juiced Entwined Thralls early, due to unlocking Shepard greater ambition quickly. They never really die early game with all the Ritualist Wildgrowth healing/buffing + their effective health. You can also just rush for Nature Dragon and your two Ritualist toons can solo half the map.

At mid game you switch over to Peacebringers once you unlock Gaia's Chosen to make all your units Plant. This will happen fast because of Keepers of Knowledge (even with the partial nerf). This means phasing out Entwined Thralls and using your endgame stack compositions (1 Ritualist, 1 Vowkeeper, 3 Peacebringers, 1 Honour Blade).

Regardless of most of the above and Peacebringer focus, Harmony with the above society traits is the ultimate Vassal/Diplomacy faction I have played, with massive knowledge output that also maintains high relations with every AI on the map unnaturally. The societal and faction combo is perfectly suited to obtain the allegiance of the Order Intrigue leader when he pops up, easily crushing a faction he takes over through peaceful measures and ultimately, absorbing all their cities as Vassals without lifting a finger (just let him leave but choose not to bring back former leader especially if they were evil).

I also have an Honour Blade version of this build that focuses on them with Mighty Meek T1 spam + Athletics + Elusive, due to them being an S tier unit with T2 unit stats and great unit mechanics overall.
Last edited by Balekai; Dec 26, 2024 @ 11:54pm
Ecgbert Dec 27, 2024 @ 7:13pm 
Ic0n Gaming on YouTube has a few builds that may be worth looking at.
Moo Dec 29, 2024 @ 5:01pm 
Originally posted by Balekai:
My brutal/Arcalot playtested, Keepers of Knowledge + Silver Tongue + Oathsworn Raptor Mounts/Keen Sighted, Peacebringer faction, rocking an unstoppable sustain 3 stack army.

Uses a Ritualist Champion leader and Nature Dragon Ascended Hero (latter mimics the main Harmony faction, but takes more selfish racial traits that benefit the dragon instead of Raptor Mounts/Keen Senses, which is why it's a hero and not the leader):

https://steamcommunity.com/app/1669000/discussions/0/4847652831499871944/

If the link is TLDR (that said, it has full AoW4 database build link and hero build links, along with battle strategy), here's a quick rundown:

Quick reference faction link:

https://minionsart.github.io/aow4db/HTML/FactionCreator.html?u=e3:47,e7,e,5a,182,4f,6e,a6:bc:e2:92:91:a8:a5:151:87:a1:156:ef:94:93:a4:155,000000,s,138,1:8:16:22:25:26:27:28:29:30:31:32:33:34:35:36:37:38:39:40:41:42:43:44:45:46:47:48:49:50:51:52:53:54:56:57:58:61:62:63:64:65:66:67:70:72:73:81:82:83:84:85:86:87:92:94:95:96:97,n:r

*Leader is again a Ritualist not a Mage, but starts with Mage Orb now because we can for turn 1 Swiftfoot leader mount.*

You gain and use super juiced Entwined Thralls early, due to unlocking Shepard greater ambition quickly. They never really die early game with all the Ritualist Wildgrowth healing/buffing + their effective health. You can also just rush for Nature Dragon and your two Ritualist toons can solo half the map.

At mid game you switch over to Peacebringers once you unlock Gaia's Chosen to make all your units Plant. This will happen fast because of Keepers of Knowledge (even with the partial nerf). This means phasing out Entwined Thralls and using your endgame stack compositions (1 Ritualist, 1 Vowkeeper, 3 Peacebringers, 1 Honour Blade).

Regardless of most of the above and Peacebringer focus, Harmony with the above society traits is the ultimate Vassal/Diplomacy faction I have played, with massive knowledge output that also maintains high relations with every AI on the map unnaturally. The societal and faction combo is perfectly suited to obtain the allegiance of the Order Intrigue leader when he pops up, easily crushing a faction he takes over through peaceful measures and ultimately, absorbing all their cities as Vassals without lifting a finger (just let him leave but choose not to bring back former leader especially if they were evil).

I also have an Honour Blade version of this build that focuses on them with Mighty Meek T1 spam + Athletics + Elusive, due to them being an S tier unit with T2 unit stats and great unit mechanics overall.

We have such a similar build for Oathsworn, right down to the name of the ruler! Lol.

https://steamcommunity.com/sharedfiles/filedetails/?id=3395555892
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Date Posted: Dec 24, 2024 @ 11:58pm
Posts: 11