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One: the dark tomes are more about weakening units than raise dead.
Two: the dead you do raise require your better units to die first and you don't keep the raised units after the battle either so terribly inefficient.
Three: you don't need to be undead to pick the raise dead hero skills - even faith ones can do it too.
Four: the best horde perk you'd usually associate with an army of undead is in the chaos affinity tree.
What good is it to bring 10 armies of mostly chaff, if the enemy is taking barely any losses from your armies? You can get into 3v3 battles max, so the idea of overwhelming with numbers just doesn't come into play and your opponent isn't using disposable units, but likely heavily enchanted and more experienced units that he has kept alive the whole game.
The army setup you described earlier was that you'd have an army of strong mages then lots of armies full of skeletons with 1 necro per - this would mean you're only really bringing 1 strong army (the mage one) into a 3v3 fight, thus starting off already at a disadvantage
You should care about losing the mages though, right? I assume you'll be bringing them into the 3v3 fight, or that the enemy could easily choose to attack them head on. So at that point are these weak skeleton armies really going to be enough to protect them? If the enemies armies has no chaff and are much stronger on a 1 to 1 ratio than the skeletons.