Age of Wonders 4

Age of Wonders 4

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Wonky Flanking
Is it me or is flanking a bit buggy here. Oftentimes I feel like I'm clearly flanking someone, yet I don't get the bonus.

Look at the screen below.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976488685
My ruler unit is behind the Astral Serpent. She used Sprint to get there, but there is nothing to indicate Sprinting disables Flanking. The Astral Serpent attacked last turn so it's not in Defensive Mode, and it has no inherent flanking resistance. I mean, I can move my crossbowman a little and they receive the flanking bonus.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976489717
Is there some rule at play and I'm missing something or is it simply bugged?
Last edited by Volatile Schemer; May 16, 2023 @ 12:59am
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Showing 1-15 of 24 comments
アンジェル May 16, 2023 @ 1:08am 
Originally posted by Volatile Schemer:
Wonky Flanking
Is it me or is flanking a bit buggy here. Oftentimes I feel like I'm clearly flanking someone, yet I don't get the bonus.

Look at the screen below.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976488685
My ruler unit is behind the Astral Serpent. She used Sprint to get there, but there is nothing to indicate Sprinting disables Flanking. The Astral Serpent attacked last turn so it's not in Defensive Mode, and it has no inherent flanking resistance. I mean, I can move my crossbowman a little and they receive the flanking bonus.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976489717
Is there some rule at play and I'm missing something or is it simply bugged?

I am going to add this later to my guide, but you can look at the screenshot now already
https://i.ibb.co/5BDWmSf/1669000-20230511211145-1.png

In focus is the unit in the center. You can see the three eye symbols which mark the area where "they are looking at". As long as your unit attacks that unit from an area which is not the same direction as those eye icons, it counts as flanking.

In your case it looks definitly... "wonky"? I would have need to check that specific unit you were attacking closer. But I can see why you wonder what is happening there.
Volatile Schemer May 16, 2023 @ 1:32am 
Originally posted by アンジェル:
I am going to add this later to my guide, but you can look at the screenshot now already
https://i.ibb.co/5BDWmSf/1669000-20230511211145-1.png

In focus is the unit in the center. You can see the three eye symbols which mark the area where "they are looking at". As long as your unit attacks that unit from an area which is not the same direction as those eye icons, it counts as flanking.

In your case it looks definitly... "wonky"? I would have need to check that specific unit you were attacking closer. But I can see why you wonder what is happening there.

Actually, when the unit has a Retaliation Attack ready those "eyes" are in fact "swords". You might want to differentiate between those while creating a guide.
Last edited by Volatile Schemer; May 16, 2023 @ 1:32am
アンジェル May 16, 2023 @ 1:34am 
Originally posted by Volatile Schemer:
Originally posted by アンジェル:
I am going to add this later to my guide, but you can look at the screenshot now already
https://i.ibb.co/5BDWmSf/1669000-20230511211145-1.png

In focus is the unit in the center. You can see the three eye symbols which mark the area where "they are looking at". As long as your unit attacks that unit from an area which is not the same direction as those eye icons, it counts as flanking.

In your case it looks definitly... "wonky"? I would have need to check that specific unit you were attacking closer. But I can see why you wonder what is happening there.

Actually, when the unit has a Retaliation Attack ready those "eyes" are in fact "swords". You might want to differentiate between those while creating a guide.

Thanks. I noted that from your screenshots and will take that into consideration. ^^
Niallism May 16, 2023 @ 1:39am 
Originally posted by Volatile Schemer:
Is it me or is flanking a bit buggy here. Oftentimes I feel like I'm clearly flanking someone, yet I don't get the bonus.

Look at the screen below.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976488685
My ruler unit is behind the Astral Serpent. She used Sprint to get there, but there is nothing to indicate Sprinting disables Flanking. The Astral Serpent attacked last turn so it's not in Defensive Mode, and it has no inherent flanking resistance. I mean, I can move my crossbowman a little and they receive the flanking bonus.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976489717
Is there some rule at play and I'm missing something or is it simply bugged?

There are some abilities, eg Defence Mode, that prevent flanking. There aren't a lot, but they're easy to do. I'd imagine every time you thought you should flank but didn't, that enemy had finished their previous turn by Defending instead of attacking/casting.
Volatile Schemer May 16, 2023 @ 1:43am 
Originally posted by Niallism:
There are some abilities, eg Defence Mode, that prevent flanking. There aren't a lot, but they're easy to do. I'd imagine every time you thought you should flank but didn't, that enemy had finished their previous turn by Defending instead of attacking/casting.

I literally wrote in my post that the Astral Serpent is not in Defense Mode, so you'd think I'm aware of that particular rule. I even posted another screenshot to prove that unit is not in Defence Mode since a crossbowman can "flank" him just fine..
Aurumworks May 16, 2023 @ 1:48am 
They should put color indicators on the hex borders of a selected unit to indicate where front and flank is. More clear than projecting icons on the surrounding hexes that may get lost in the background graphics.
Volatile Schemer May 16, 2023 @ 1:52am 
Originally posted by Aurumworks:
They should put color indicators on the hex borders of a selected unit to indicate where front and flank is. More clear than projecting icons on the surrounding hexes that may get lost in the background graphics.

Yes, but much more than that I'd like them to give an option to toggle the foilage showing. Counting those hexes in wooded areas is a pain. Or is it there and I'm just not aware?
アンジェル May 16, 2023 @ 1:53am 
Originally posted by Volatile Schemer:
Originally posted by Aurumworks:
They should put color indicators on the hex borders of a selected unit to indicate where front and flank is. More clear than projecting icons on the surrounding hexes that may get lost in the background graphics.

Yes, but much more than that I'd like them to give an option to toggle the foilage showing. Counting those hexes in wooded areas is a pain. Or is it there and I'm just not aware?

I am not sure what you mean. When selecting a unit, whether your own or an enemy's, it shows kinda the range, making it easy to see the hexes. But yeah, sort of grid which makes it easier is missing.
Terrkas May 16, 2023 @ 1:54am 
What does astral membran do again? Is that messing with the flanking?
アンジェル May 16, 2023 @ 1:54am 
Originally posted by Terrkas:
What does astral membran do again? Is that messing with the flanking?

No. You just can get stunned 30%
Volatile Schemer May 16, 2023 @ 1:54am 
Originally posted by Terrkas:
What does astral membran do again? Is that messing with the flanking?

It's just a 30% chance to get stunned while attacking.
Volatile Schemer May 16, 2023 @ 1:56am 
Originally posted by アンジェル:
I am not sure what you mean. When selecting a unit, whether your own or an enemy's, it shows kinda the range, making it easy to see the hexes. But yeah, sort of grid which makes it easier is missing.

I mean, what I'd like is you press a button and all trees disappear. You release the button and they reappear. You often need to count hexes when for example positioning your army in defense and the hexes are hard to read when there's a lot of trees.
アンジェル May 16, 2023 @ 1:58am 
Originally posted by Volatile Schemer:
Originally posted by アンジェル:
I am not sure what you mean. When selecting a unit, whether your own or an enemy's, it shows kinda the range, making it easy to see the hexes. But yeah, sort of grid which makes it easier is missing.

I mean, what I'd like is you press a button and all trees disappear. You release the button and they reappear. You often need to count hexes when for example positioning your army in defense and the hexes are hard to read when there's a lot of trees.

Ah, yeah. I agree with you. Sometimes I have had moved my units, thinking they would benefit from foliage, just to realise too late they missed it by a hex. And other times they were in foliage, but the foliage turned invisible when they are standing on it and I lost track of it.
Terrkas May 16, 2023 @ 2:01am 
Originally posted by アンジェル:
Originally posted by Volatile Schemer:

Yes, but much more than that I'd like them to give an option to toggle the foilage showing. Counting those hexes in wooded areas is a pain. Or is it there and I'm just not aware?

I am not sure what you mean. When selecting a unit, whether your own or an enemy's, it shows kinda the range, making it easy to see the hexes. But yeah, sort of grid which makes it easier is missing.

I am quite sure i have all grids enabled.

Edit: example

https://steamcommunity.com/sharedfiles/filedetails/?id=2970642164
Last edited by Terrkas; May 16, 2023 @ 2:04am
Rhudda May 16, 2023 @ 3:29am 
Originally posted by Volatile Schemer:
Is it me or is flanking a bit buggy here. Oftentimes I feel like I'm clearly flanking someone, yet I don't get the bonus.

Look at the screen below.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976488685
My ruler unit is behind the Astral Serpent. She used Sprint to get there, but there is nothing to indicate Sprinting disables Flanking. The Astral Serpent attacked last turn so it's not in Defensive Mode, and it has no inherent flanking resistance. I mean, I can move my crossbowman a little and they receive the flanking bonus.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976489717
Is there some rule at play and I'm missing something or is it simply bugged?

You took those screenshots on different turns, didn't you? Could it be that the serpent used Shattering Refuge on the turn before the first screenshot, thus being refuged and invulnerable? Though I think there would be text indicating that on the tooltip, but I'm not sure.
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Date Posted: May 16, 2023 @ 12:58am
Posts: 24