Age of Wonders 4

Age of Wonders 4

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RobAlca May 16, 2023 @ 12:57am
balance is kinda broken
was playing a orc wild rfaction,got a tier 1 shield unit
wtf never seen such broken mechanic
90 percent chance to stun everything,wtf how broken this is
kinda want to make a mod myself to balance this ♥♥♥♥ out
what do u think about broken mechanics?
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Showing 1-15 of 75 comments
Azunai May 16, 2023 @ 1:08am 
90 percent is only to units with no status resistance. Higher tier units (and also various buffs etc) can lower that significantly.

It's a decent skill, though. The barbarian warrior is certainly one of the better tier 1 units.
Last edited by Azunai; May 16, 2023 @ 1:08am
MEATSHED May 16, 2023 @ 1:12am 
This is probably one of the tamest things in the game? It 90% base stun chance, stuff with status resistance will have a much lower chance of being effected. Like there is a couple of balance issues (high's archers might do a little too much damage early on with awaken for example) but the warrior's shield bash isn't one of them.
yuzhonglu May 16, 2023 @ 1:14am 
Wait till you combine it with T1 spider scouts and spider furies.
Last edited by yuzhonglu; May 16, 2023 @ 1:15am
Originally posted by yuzhonglu:
Wait till you combine it with T1 spider scouts and spider furies.
Yeah, AOE 32 damage for a unit for literal Tier 0.
BigJ May 16, 2023 @ 1:20am 
It goes closer to 10% the moment someone gets a single status resistance.
Flushing May 16, 2023 @ 1:23am 
Originally posted by RobAlca:
was playing a orc wild rfaction,got a tier 1 shield unit
wtf never seen such broken mechanic
90 percent chance to stun everything,wtf how broken this is
kinda want to make a mod myself to balance this ♥♥♥♥ out
what do u think about broken mechanics?

No, T1 units just stay viable throughout the whole game, unlike other AoW titles.

That's real balance. Rather go back to the days where you had no units below T3 in your stacks?

Also, T1 Anvil Guard is even better because it has taunt at T1.
Last edited by Flushing; May 16, 2023 @ 1:28am
~ Fabulous ~ May 16, 2023 @ 1:41am 
game is like YuGiOh everything is op so it balance out
Aurumworks May 16, 2023 @ 1:44am 
Originally posted by Dynamo Rex (mrrexplorer):
Originally posted by yuzhonglu:
Wait till you combine it with T1 spider scouts and spider furies.
Yeah, AOE 32 damage for a unit for literal Tier 0.
That damage should be closer to zero and only immobilizing. 32 damage plus status effect is more than what you see on a spider matriarch. So, really, that can't be right. Balancing the spider mount ability inherently by unit tier and 32 damage is more what you get out of a tier 4 unit.
Flushing May 16, 2023 @ 4:24am 
Originally posted by ~ Fabulous ~:
game is like YuGiOh everything is op so it balance out

Everything you said is correct minus the reference to yugioh.

For that, you should be ashamed.
RobAlca May 16, 2023 @ 4:41am 
Originally posted by Flushing:
Originally posted by RobAlca:
was playing a orc wild rfaction,got a tier 1 shield unit
wtf never seen such broken mechanic
90 percent chance to stun everything,wtf how broken this is
kinda want to make a mod myself to balance this ♥♥♥♥ out
what do u think about broken mechanics?

No, T1 units just stay viable throughout the whole game, unlike other AoW titles.

That's real balance. Rather go back to the days where you had no units below T3 in your stacks?

Also, T1 Anvil Guard is even better because it has taunt at T1.
a real balance would be a counter to the stun effect
if everything is broken there are no strategies but just the one to get the broken mechanic online
Fendelphi May 16, 2023 @ 4:57am 
Originally posted by RobAlca:
Originally posted by Flushing:

No, T1 units just stay viable throughout the whole game, unlike other AoW titles.

That's real balance. Rather go back to the days where you had no units below T3 in your stacks?

Also, T1 Anvil Guard is even better because it has taunt at T1.
a real balance would be a counter to the stun effect
if everything is broken there are no strategies but just the one to get the broken mechanic online
The "counter" is that it does not always work, and it deals 0 damage. It allows a low tier unit a chance to trade "actions" with a higher tier one. If it "misses" your unit has wasted its action.
RobAlca May 16, 2023 @ 5:16am 
Originally posted by Fendelphi:
Originally posted by RobAlca:
a real balance would be a counter to the stun effect
if everything is broken there are no strategies but just the one to get the broken mechanic online
The "counter" is that it does not always work, and it deals 0 damage. It allows a low tier unit a chance to trade "actions" with a higher tier one. If it "misses" your unit has wasted its action.
a 90 percent chance is still close to 100,it deals 0 damage but u negate their attack next turn and in the same turn there is no retalation from the stunned unit
Flushing May 16, 2023 @ 5:22am 
Originally posted by RobAlca:
Originally posted by Flushing:

No, T1 units just stay viable throughout the whole game, unlike other AoW titles.

That's real balance. Rather go back to the days where you had no units below T3 in your stacks?

Also, T1 Anvil Guard is even better because it has taunt at T1.
a real balance would be a counter to the stun effect
if everything is broken there are no strategies but just the one to get the broken mechanic online

Working as intended is the opposite of broken.

You didn't spot a bug. A T1 unit with a strong ability in AoW4 is exactly that.

If that, or other unit abilities bother you, then this game isn't for you. There's no reason to take to the forums as some alarmist about the T1 Barbarian Warrior.
Elgareth May 16, 2023 @ 5:23am 
Originally posted by RobAlca:
Originally posted by Fendelphi:
The "counter" is that it does not always work, and it deals 0 damage. It allows a low tier unit a chance to trade "actions" with a higher tier one. If it "misses" your unit has wasted its action.
a 90 percent chance is still close to 100,it deals 0 damage but u negate their attack next turn and in the same turn there is no retalation from the stunned unit

As already stated, it's only 90% against other low-tier units without status resistances. And it eats up the turn of your unit as well, and can't be spammed because it has a 3 turn cooldown, but only stuns for 1 round.
Also, the tier 1 melee units of the other cultures also have specialties, so the barbarian warrior is good in the early game, but by no means broken OP.
RobAlca May 16, 2023 @ 5:25am 
Originally posted by Flushing:
Originally posted by RobAlca:
a real balance would be a counter to the stun effect
if everything is broken there are no strategies but just the one to get the broken mechanic online

Working as intended is the opposite of broken.

You didn't spot a bug. A T1 unit with a strong ability in AoW4 is exactly that.

If that, or other unit abilities bother you, then this game isn't for you. There's no reason to take to the forums as some alarmist about the T1 Barbarian Warrior.
bro if u enjoy a one click stomp fest good for u
ill probably mod my game
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Date Posted: May 16, 2023 @ 12:57am
Posts: 75