Age of Wonders 4

Age of Wonders 4

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Hank May 15, 2023 @ 8:30am
Please Add Scout to Enchantment Targets
Been having SO MUCH FUN with my Spider build:

Spider Mounts + Overwhelming Tactics + Feudal + Tome of Horde + Tome of Beast

SCOUT UNIT
+10 HP

Upkeep
-25% from Low Maintenance
Grab Impressment for another -30% or Prolific Swarmers for another -20%

Damage
+20% Stand Together
+20% Spawn Kin
+10% Animal Kinship

Crit Rate
+10% Overwhelming Tactics
+10% Animal Kinship

My Scouts start with 59 Hp and have a Range 4 1 Hex AOE range attack that annihilates enemies. I've seen them do consistently 30-45 damage to Tier 1 and 2s.

I don't care what auto battle says I rarely lose, and even if I do it's usually one or RARELY two scouts that are cheap as heck to replace. I run into Tier 1 Wonders no problem Tier 2 with some casualties not tier 3 though they still scary.

But here's the thing I can't keep them around a full Stack of 6 Scouts cost 24 Gold Upkeep that's NOTHING, but they only benefit from Race Enchantments because some of the most BASIC enchantments REFUSE to list Scouts as a target. Like COME ON.

THERE'S ONLY FOUR ENCHANTMENTS THAT WORK ON THEM
Force of Nature
Enchanted Crow Companion
Wind Borne Scouts
Wayfinder Enchantments

THEY'RE THE FIRST CALVARY UNIT AND THE ONLY ONE TILL TIER 3 UNLESS YOU'RE BARBARIAN WHICH PUTS THE FURY ON THE MOUNT FOR SOME REASON YET MYSTIC AND HIGH GET THEIR TIER 3 CASTER ON THE MOUNT BUT BARBARIAN CAN'T PUT THEIR BERSERKER ON A MOUNT???

PLEASE ADD THEM TO THE TARGETS OF ENCHANTMENT they have bows for god's sake why aren't they considered a range unit!?
Last edited by Hank; May 15, 2023 @ 8:32am
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Showing 1-10 of 10 comments
suejak May 15, 2023 @ 8:47am 
Spider mounts are kinda busted. Scouts don't get those buffs for exactly the reason you said: it'd be too strong for such a cheap unit.

I massed the barbarian t2 mounted archers that you mention. More expensive but they get the buffs and they're obviously even stronger in combat.
Hank May 15, 2023 @ 8:48am 
Originally posted by suejak:
Spider mounts are kinda busted. Scouts don't get those buffs for exactly the reason you said: it'd be too strong for such a cheap unit.

I massed the barbarian t2 mounted archers that you mention. More expensive but they get the buffs and they're obviously even stronger in combat.

Aww man but I love the Feudal 20% stand together buff and the 25% upkeep reduction. Welp guess I'll try seeing how it does with Barbarians into the late game, been going Feudal and transitioning to Matriarch Spam.
Last edited by Hank; May 15, 2023 @ 8:56am
CrUsHeR May 15, 2023 @ 11:34am 
I think the actual main reason is:

Scouts cost too much upkeep otherwise.


Just noticed this in my current game - had a bunch of random T1 units from pickups, and set them to auto-explore. After a while i found my upkeep oddly high, and this was because those units cost something like 9 mana upkeep each. While a scout only costs 2.


So, scouts are supposed to scout, they can obviously be heavily abused already, if anything they need to remove the OP spidermounts from them.
Last edited by CrUsHeR; May 15, 2023 @ 12:20pm
Anarchy Burger May 15, 2023 @ 11:36am 
Dont get used to it, a dev said web is bugged and doing too much damage. it’ll probably get fixed soon
Midas May 15, 2023 @ 12:11pm 
The most common criticism I see people making is not wanting to pay additional upkeep for scouts, but if you're not using them for combat, how many scouts are you really going to have? Maybe 4 tops if all they're doing is scouting?
sandman25dcsss May 15, 2023 @ 12:18pm 
I wish scouts had no offensive abilities and were much cheaper to produce. They cost almost as much as powerful tier 1 shooters.
CrUsHeR May 15, 2023 @ 12:22pm 
Originally posted by Midas:
The most common criticism I see people making is not wanting to pay additional upkeep for scouts, but if you're not using them for combat, how many scouts are you really going to have? Maybe 4 tops if all they're doing is scouting?

Industrious can also prospect pretty much until the end of the game. Maybe even with shadow walkers for invisible underground excavating / prospecting
Midas May 15, 2023 @ 12:23pm 
Originally posted by CrUsHeR:
Originally posted by Midas:
The most common criticism I see people making is not wanting to pay additional upkeep for scouts, but if you're not using them for combat, how many scouts are you really going to have? Maybe 4 tops if all they're doing is scouting?

Industrious can also prospect pretty much until the end of the game. Maybe even with shadow walkers for invisible underground excavating / prospecting

Even then I usually don't have more than 4. There are usually only so many paths you can explore underground at the same time.
Hank May 15, 2023 @ 9:42pm 
Originally posted by CrUsHeR:
I think the actual main reason is:

Scouts cost too much upkeep otherwise.

Just noticed this in my current game - had a bunch of random T1 units from pickups, and set them to auto-explore. After a while i found my upkeep oddly high, and this was because those units cost something like 9 mana upkeep each. While a scout only costs 2.

So, scouts are supposed to scout, they can obviously be heavily abused already, if anything they need to remove the OP spidermounts from them.

The mana cost are the elementals which are pure magic origin units and thus will eat up mana like crazy. Normal scouts are around 8 cost upkeep gold only, and animal scouts cost only 6 due to having low maintenance. The elementals are actual combat units, and aren't too bad in a fight.

I agree the mounts are OP but then the perk is pretty much useless otherwise. There needs to be more tier two calvary units and an early tier two calvary that can melee. 4x games depend on early game snowball late game builds never work unless the AI or you are not pushing advantage.
Last edited by Hank; May 15, 2023 @ 9:45pm
Hank May 15, 2023 @ 9:44pm 
Originally posted by Anarchy Burger:
Dont get used to it, a dev said web is bugged and doing too much damage. it’ll probably get fixed soon

Good to know! I got other faction builds, but yeah the spider mount essentially amounts to (Solve all Early Game Problems).
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Date Posted: May 15, 2023 @ 8:30am
Posts: 10