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yeah just wanted my capital away from everyone, like my fing middle starts are upper ground :(
You can have all your cities away from everybody if you stay underground. :D In my current game, my capital is in an area with 169 total valid provinces for expansion, with three directions of uninhabitable river branching off of it, each of which leads to areas that same size or larger. So I currently have 5 cities in the starting area, 3 vassals, and 5 other free cities (2 of which I'm working on vassalizing), and several outposts set up to make into more cities as I carry on my personal quest to fully settle this game's underground.
There's one AI who started underground and they have no interest in expanding underground. Eventually I'll go to war with them and vassalize their capital so I'm the only one down there.
Yeah unless you don't want to become a tree-hugging druid because you are playing a
<insert other class>
And with that the discussion is over. Until Triumph makes the underworld per se worthwhile to settle.
Not all terraforming magic is green. Some's orange or purple. You could play as a frosty troglodyte. :D
Chaos also works. Slash-and-burn agriculture without the slashing. Bonuses, it works on multiple provinces per cast, no one will want your territory, it makes demonkin and fiends faster, and it is thematic!!!
And after he had written all dat, dare.
do not worry about people complaining about your "novel" text.
the text you wrote is actually pretty useful, i have send a link to one of my friends who has trouble with underground starts because you explain it better than i do. your text just requires a bit of effort to read it, but that is only because you where pretty thorough. the text you wrote is good and useful.
I have bookmarked this last night and finally got some time to read this. My praise sounds like this: I think what you wrote is so good, it would be a pity if it gets lost here over time, and the content would benefit from better visibility. So I like to encourage you to put it in a guide: https://steamcommunity.com/app/1669000/guides/
From my personal experience people tend to underestimate what is "good enough" for a guide and what not. Well. The amount of bad guides I have seen tells me, I rather want to find this sort of information than all the video advertisements for YouTube channels made full of clickbait stuff.
A lot of things you mentioned I already knew before, and I really, really, really LOVE "to prove the mainstream" wrong by playing "niche stuff" the way they are meant to be played, instead of the way "how mainstream complains about it without having properly tried". What you wrote can be considered plenty of inspiration in that direction. Even more reason to encourage you to put it into a guide.
Anyroads, that is what I personally think. What you do about that suggestion and whether there will be more of this in the future, that is entirely up to you. Thanks for sharing!
That's still an understatement.
If you start on the surface of a regular map, you can have your two expansion cities out by turn 10. Just send your lord and scouts out immedately instead of wasting time on treasure pickups. Or buy a second hero ASAP to do that.
Meanwhile in the underground, you can spend 30 or 50 turns excavating and not find a single spot worth building a city.
Then the surface empire already has 3x more cities and income, 3 hero slots, while the underground empire is playing an endless game of whack-a-mole with the excavated roamers.
Don't know why people are so fixated on the ancient wonders; a city with just a single wonder landmark isn't even remotely comparable to a full surface city with a bunch of magic and regular resources in the domain.
I hope that the devs see this and consider allowing province expansion from a city or outpost on one level to the other level.
Unfortunately you can only use it on the same bedrock sections that are already eligible for excavation, so the ones that don't already have a tunnel into them that you can dig out will still be sitting there being a rude impediment. But, the ones that have a tunnel through them are often really big provinces. I've seen them having adjacency to 8-10 other provinces sometimes, though 6-7 is more common. But that's bonkers for production if you put a Central Quarry in that spot and surround it with quarries, and because you can expand your city in any direction a province is touching, you can really stretch your cities out in some unusual and unique ways to reach between different smaller caverns.
Thank you! Hopefully your friend has fun trying it out! It's an interesting and thematic option for a "different" sort of singleplayer experience (I don't really recommend it for PVP even if it's not as bad as people think, because as others have pointed out, "not as bad as people think" doesn't mean "it's balanced and competitive with other PVP options"... but PVP is always about the meta anyway).
Thank you! I had thought of that, but, I want to give the devs some time to drop some patches before I do that, since it's possible there are aspects to the underground that presently aren't working as intended. I could absolutely believe it that the lack of magic material spawning in the underground is a bug issue, for instance, and if they fix that in an early patch, it changes a lot of things for the potential guide. Just as one example. :D
Do not worry too much about such thoughts. But then also do not feel pressured by my words. I speak from experience while appreciating what you wrote. And if you make your guide now, even if there is a patch, let us say, next week - what I absolutely do not expect - it would just give your guide more creditability, especially when you maintain it with changes as you have in mind right now.
This thread is already proof that it would be worth it. And putting all the addition information from the discussion, altogether with your initial post, already makes a solid basis for a nice and interesting guide.