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Actually it is a tiny/small map. Too bad doesnt have map settings when making a new game. I wanted something bigger and not so many opponents, able to kick back and relax.
If each of the other 7 players has an average of 5 cities, that's 35 cities to siege.
Assuming you don't have 7 army groups to attack all of them at once, and you'd be spending at least 5 turns per city with sieging and vassalizing, that would take you 175 turns.
And that isn't taking factors like travel time into account. Pure flying / floating armies don't seem to exist in this game (which was the standard in AOW3) and you can't even take an outpost without a hero leading a multi-turn siege.
Another problem is that the city building has become way too complicated. Like the province improvements for matching adjacent tiles, this isn't Age of Wonders but more like Tetris.
Meaning that the game gets extremely tedious after a while, you spend too much time wrapping your head around foresters and quarries instead of having fun in the battles.
Letting the AI take over city management seems like a bad idea, just judging by how AI-built cities look like after integrating them.
Was it free city ? I think a free city is designed to be pretty much next to you in every start unless you remove them.