Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Hopefully this will help the guys realize why it is a bad idea.
I'm not saying that it's exclusivity or restrictions themselves that make traits interesting. I'm saying that the traits aren't interesting. Period. They're a bunch of flat bonuses and mild perks. The factions are interesting.
There is a reason why, from a mechanical and balance standpoint, the traits can't be interesting while the factions can. I have already discussed this.
My original post was saying that you should have the ability to customize your race, but there should be different trait pools to choose from, and you could also have race-unique traits that could be used to switch up gameplay.
You know, I dont get that argument about choices dont matter if you have unlimmited choices.
Sure, you could in everygame, that lasts long enough pick all tomes. Could create every possible combination of form, culture, traits and play those chioces.
But your choices are allways limited atleast by outsidefactors like most importantly time. No one will ever be able to play an average match as every possible combination of ruler, form, culture, traits, tomes. Because if we add that all up, it will be an insanely high number.
Saying choices dont matter because there is the option to do all choices doesnt make your choice meaningless.
You could otherwise say basically the same about anything other. It doesnt matter what food you eat, you could potentially eat anything. It doesnt matter what job you do, you could do any other (and we all know, that the job does matter a lot).
Thats what your argument sounds like.
Make the mod. Call it superior creativity mod, that restricts your choices for forms to meet thematic themes, thus enhancing creativty according to "insert quote from steamusers".
Then make halflings and elves cannibals only. Give humans forced water adaptation and rename the human form to "swamppeople".
Orcform is now "musclebrains" they can only pick the strenght perk for +10% physical damage for body and mind is the one about more magic damage.
Was more of a joke, anyway. Time to conquer storyrealm 3 with my cannibal elves.
The traits aren't uninteresting because they're unrestricted. They're uninteresting on their own. Restricting them won't make them more interesting, you just have a arbitrarily smaller selection of uninteresting traits. Rather, the restriction allows you to make interesting traits because you don't have to worry about breaking the game with balance issues and the like.
No, form isn't race.
Let's pick an actual example. I did a gnome faction (around astral/nature). There isn't a gnome form, but there is an halfling form. I took that form and gave the unicorn and arcane trait.
Then I made the form look like a gnome.
So I didn't make some variation of the halfling race. I made a gnome race. Adding traits to forms that you can't change kills that purpose.