Age of Wonders 4
Wolfir/wolfish faction theory-crafting
Goal is to make a faction that either uses wolves and looks wolfish, along with the hunting as a pack mentality.

"Form" : Orcs - Wolf mounts and overwhelming tactics. (skin color is dark greyish.)
Culture : Dark (thinking Barbarian)
Society : Prolific swarms and fabled hunters.
Starter tome : Tome of Beasts. - gotta get that beastkin look going lol.

Any other ideas to help spice up the theme or better starting options when creating the faction? Thanks in advance.
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Сообщения 1626 из 26
Автор сообщения: Winterwolf
Автор сообщения: Rhalius
For the bestial forms in a later DLC, I mainly hope for minotaurs.
Wolf people I wouldn't care much for, I'd rather see a werewolf tome that lets units become werewolves.
I'd rather have gnolls than wolf people I suppose, has a bit more personality to have hyena people and I'd love to hear them cackle.

I agree that the moles seem kind of out of place, I only made one faction with them and it's necromancer moles using the industrial culture.
Mostly they just look too cuddly, might do better with a full nature faction that's not barbaric but more a wood elf kind of thing.

Something like bugbears or ogres could also be cool hairy monsters.

I do like minotaurs as an Idea, but I am more preferential of wolf people than gnolls. I mean hell we've got cat people which are pretty overused, see games like Master of Orion to see what I mean lol. There isn't anything saying that they couldn't incorporate all of them though. Also we basically do have a 'werewolf tome' in the Nature tomes.. you know where you get that aspect of the beast lol (I really hate the Wolfman trope for werewolves, but basically its there. I prefer my werewolves with snouts, digitgrade legs, two legs, furred, clawed, and fanged out. Which honestly sounds like too much of a change for a racial transmutation spell if you ask me. You're basically destroying the original race's origins.

Take for example Wightborn, you can still see what race they were before they became undead.

Or frostling, or Demonic transformations, you can see what origin race they are/were. A werewolf transformation tome would basically get rid of their entire racial origin aesthetic. So it's either better as its own race, or not implemented at all tbh. If you're basically going to turn into a wolf people race anyway with a werewolf transformation tome, why not just make it a race instead and skip having to research tomes for it.
But Race doesnt do a damn thing is this game anyways.
Автор сообщения: Gargoyle
Автор сообщения: Winterwolf

I do like minotaurs as an Idea, but I am more preferential of wolf people than gnolls. I mean hell we've got cat people which are pretty overused, see games like Master of Orion to see what I mean lol. There isn't anything saying that they couldn't incorporate all of them though. Also we basically do have a 'werewolf tome' in the Nature tomes.. you know where you get that aspect of the beast lol (I really hate the Wolfman trope for werewolves, but basically its there. I prefer my werewolves with snouts, digitgrade legs, two legs, furred, clawed, and fanged out. Which honestly sounds like too much of a change for a racial transmutation spell if you ask me. You're basically destroying the original race's origins.

Take for example Wightborn, you can still see what race they were before they became undead.

Or frostling, or Demonic transformations, you can see what origin race they are/were. A werewolf transformation tome would basically get rid of their entire racial origin aesthetic. So it's either better as its own race, or not implemented at all tbh. If you're basically going to turn into a wolf people race anyway with a werewolf transformation tome, why not just make it a race instead and skip having to research tomes for it.
But Race doesnt do a damn thing is this game anyways.

Not this again... form is not race.
"Race" is the game means form + body trait + mind trait + culture + 2 society traits.
Form is the aesthetics of a race, but races do have stats.
As an hint, the froms are not called human, elf etc. but humanoid, elfkin etc. they are not races, they are just the general appearance of the race.
Автор сообщения: Gargoyle
But Race doesnt do a damn thing is this game anyways.

While that is true, you forget that cosmetic differences can affect the enjoyment of people significantly, but yea what we'd need would be more cultures, since cultures are the key source of differences. Otherwise maybe some hybrid tomes too, something to create more tome diversity, also possibly limiter to force you to stick to like 3 elements max, otherwise you just end up creating races that are similarly empowered over and over, also it would be great if they added an option to choose which enchantments and transformations are visible on your units, because otherwise you just turn them effectively into a Frankenstein Chimera monsters.
Автор сообщения: Drake
Автор сообщения: Gargoyle
But Race doesnt do a damn thing is this game anyways.

Not this again... form is not race.
"Race" is the game means form + body trait + mind trait + culture + 2 society traits.
Form is the aesthetics of a race, but races do have stats.
As an hint, the froms are not called human, elf etc. but humanoid, elfkin etc. they are not races, they are just the general appearance of the race.

Thats because they choose to label things differently.. like the Ruler and Hero' SEX is now called body type -.- Humans are a Race, Elves are a Race. Basic fantasy common sense.
Отредактировано Gargoyle; 13 мая. 2023 г. в 10:54
Автор сообщения: Gargoyle
Автор сообщения: Drake

Not this again... form is not race.
"Race" is the game means form + body trait + mind trait + culture + 2 society traits.
Form is the aesthetics of a race, but races do have stats.
As an hint, the froms are not called human, elf etc. but humanoid, elfkin etc. they are not races, they are just the general appearance of the race.

Thats because they choose to label things differently.. like the Ruler and Hero' SEX is now called body type -.- Humans are a Race, Elves are a Race. Basic fantasy common sense.

Humans are a race, so are frostlings. They have the same form but they are not the same race. Elves are a race, dark elves are another race, they share the same form but they are not the same.
Автор сообщения: Drake
Автор сообщения: Gargoyle

Thats because they choose to label things differently.. like the Ruler and Hero' SEX is now called body type -.- Humans are a Race, Elves are a Race. Basic fantasy common sense.

Humans are a race, so are frostlings. They have the same form but they are not the same race. Elves are a race, dark elves are another race, they share the same form but they are not the same.

Dark Elves broke off from the Elves due to beliefs so they are still both Elves. Based on the first game Lore. Idk the backstory of the Frostlings.
Overwhelm tactics , wolf mount.

Barb has t2 mounted skirmish.

Or

Feudal has stand together to stack with overwhelm and the pack trait , srry i forgot the name. Then rush your t3 cav

Theres a tome that lets you recruit animals ( wargs and wolves i think? )in nature as a special province building.

Resurgence wolf in the nature imperium tree buffs all animals in army.

Theres some nature transform that makes you grow hair, animal kinship i think ?

I think theres even more lol idk.
Автор сообщения: Private Pyle
Overwhelm tactics , wolf mount.

Barb has t2 mounted skirmish.

Or

Feudal has stand together to stack with overwhelm and the pack trait , srry i forgot the name. Then rush your t3 cav

Theres a tome that lets you recruit animals ( wargs and wolves i think? )in nature as a special province building.

Resurgence wolf in the nature imperium tree buffs all animals in army.

Theres some nature transform that makes you grow hair, animal kinship i think ?

I think theres even more lol idk.

Tome of the Beast is what you are thinking of :). yeah imma try out Barbarians, dont their archers become mounted when you select a starting out?
Автор сообщения: Gargoyle
Автор сообщения: Private Pyle
Overwhelm tactics , wolf mount.

Barb has t2 mounted skirmish.

Or

Feudal has stand together to stack with overwhelm and the pack trait , srry i forgot the name. Then rush your t3 cav

Theres a tome that lets you recruit animals ( wargs and wolves i think? )in nature as a special province building.

Resurgence wolf in the nature imperium tree buffs all animals in army.

Theres some nature transform that makes you grow hair, animal kinship i think ?

I think theres even more lol idk.

Tome of the Beast is what you are thinking of :). yeah imma try out Barbarians, dont their archers become mounted when you select a starting out?

Yes they have a mount if you pick a mount trait.
Feudal knights on wolf mounts, beastkin transform for werewolves, horde houndmasters for ranged and war dogs. The houndmaster's wardog has the pack hunter trait. Synergizes pretty much perfectly, and does the whole noble hunting werewolves real nice. I played a game with that with orcs and it was crazy fun. Werewolf wolf orcs.
Автор сообщения: Muddy33
Feudal knights on wolf mounts, beastkin transform for werewolves, horde houndmasters for ranged and war dogs. The houndmaster's wardog has the pack hunter trait. Synergizes pretty much perfectly, and does the whole noble hunting werewolves real nice. I played a game with that with orcs and it was crazy fun. Werewolf wolf orcs.
I was thinking Feudal because of the t3 shock cav, but the feudal look almost looks too civilized lol
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Дата создания: 13 мая. 2023 г. в 7:44
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