Age of Wonders 4

Age of Wonders 4

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Champion vs Wizard King
Hi folks. I want to understand why i should use an Wizard King. it feels so much weaker than a champion. All boni I receive as a Wizard King I could easily outgrow with the population grow of the Champion. Am I missing something? With a Champion I can cast the same, ok not that often BUT I always lack the ressources with a WK. I´ve played serveral games and always have won with Champion now moving on to hard mode. But with the WK I struggle hard on normal. I´m always overrun.

Has anyone here good Tipps for an approach with WK?

Greetz!
Last edited by Noobatron1111; May 13, 2023 @ 5:19am
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Showing 1-15 of 34 comments
Grakor May 13, 2023 @ 5:34am 
Funny, because my experience has always been the opposite: Champion runs felt harder than Wizard King.

Realistically, it depends a bit on what tomes you're picking up. Wizard King's bonus to casting points and mana gains means that you'll have an easier time incorporating summon/magic origin units into your armies, which is great if you're going heavy into astral tomes especially. You're also able to fling around more combat magic, which can be nice. Either way, I suggest making sure you have a summon spell available to reinforce your armies, since you don't have as good of access to cities and gold.

Make sure you're gaining levels with your ruler. Remember, it's +5 casting points for every level, which means more the more he's fighting and gaining levels, the more casting points you have. It really adds up.

The main downside is that you don't get the nice stability bonus that Champions get, so you have to be more aware of that. It's pretty easy to lose significant income if you're not keeping up with your stability structures in your cities.
Cryten May 13, 2023 @ 5:35am 
Wizard King lets you stack up bonuses through magic faster. Champion lets you stack up bonuses with economy faster. But neither effects growth or production directly, only indirectly through purchases or buffs. So a 10% on either end does not affect the power curve much.
AnemoneMeer May 13, 2023 @ 5:38am 
Wizard King's biggest selling points are improved Casting and Overchannel letting you doublecast. This can result in some absurd turns where you just absolutely wreck. But it also means you're more vulnerable to Antimagic.

Champion is better economy. And it's GREAT at economy, but you REALLY feel the bleed on enchantment stacking, where Wizard Kings can easily have 3x your casting speed for world buffs.

Endgame as a Wizard King, when I have over 200 casting points and was defending my magic victory, I was killing *stacks* via orbital striking them off the map.
Noobatron1111 May 13, 2023 @ 5:47am 
OK, thanks a lot for your advices! I think I´ve overlooked a lot for the WK.
Central May 13, 2023 @ 5:48am 
i think that it really depends on the player and the faction which one is better.

i would say that the champion is better at preparing big armies, the wizard king is a bit weaker in terms of flat out bonuses but it allows you much more flexability.

the wizard king has extra mana income and casting points, this can be spend in multiple ways to improve your army. this allows the wizard king to do one or multiple of these things:
  • cast more spells in combat
  • cast spells on the map
  • sustain more summoned creatures
  • sustain more enchantments.

the champion has a better economy but it is quite dependent on preparation.
  • you will be able to sustain bigger armies, if things go your way than it is great but if your get caught off guard than you will have more trouble assembling a quick reaction force. with less casting points and mana income you will not be able to cast that many summon spells.
  • again, you will be able to sustain bigger armies, but those armies will generally have more trouble sustaining enchantments, which means they are usually lower quality than a wizard. you can give units more enchantments but this will really limit your spellcasting ability when it comes to other spells.
Zangetsu May 13, 2023 @ 5:56am 
Overchannel is a pretty good ability. Casting 2 spells in 1 turn can be gamechanging. Also 10% mana over 10% gold is pretty good. Mana is harder to come by. Plus you can make your hero a different physical form from your race if it fits better RP wise.
Noobatron1111 May 13, 2023 @ 11:42pm 
Maybe it is because I´ve played on normal, but it was always easier for me to occcupy more cities and land with the Champion. As Central mentioned, it is easier to sustain larger armies.
Therefore I had more income and I had may armies buffed. Therefore I had more of ressources.
My problem with the Wizard Kind was always to get the Mana for an army of Summons.
But I´m sure I also skilled the WK wrongly.
Zechs1337 May 13, 2023 @ 11:50pm 
Because as Wizard King I can play out my fantasy of being a fat lazy human surrounded by hot elf girls who do my bidding.
Noobatron1111 May 14, 2023 @ 12:04am 
:) roleplaye wise: YES
CaoLex May 14, 2023 @ 12:12am 
Champion is "overall buff" that focused on expansionism (since he isn't only boosting economy but also boost other hero exp, and hero limit is based on the ammount of build cities) while Wizard is focused on double-cast (actually even more, if you are going for "weaver" perk too, and you really should) and cast limit during battle (level based), as well as overall generation of mana. There also the fact higher the level of your wizard, the... faster your global magic. You also encouraged to play "riskier" with Wizard. So you probably gonna spend more times in "abbyss" than with Champion.
Personally, I think that Wizard is way stronger than Champion, due to how many overpowered tactical and strategic spells there are.

But basically, they aren't that different, especially if we compare this game to something like Wizards and Warlords. More like different lords of the same faction in Total War Warhammer.
TheDeadlyShoe May 14, 2023 @ 12:17am 
what wizard kings let you do is win fights you couldn't with the champion. more casting points, overchanneling early. so you really want to be clearing landmarks earlier.
Neonivek May 14, 2023 @ 12:17am 
Forget every single advantage the Wizard King has and just focus on the one that MAKES the Wizard King so powerful...

Increased Casting Ability... When a Champion is throwing around 60 the Wizard King will be dishing out 120. Ohh and they can cast twice (not that this is important... Some spells are good enough on their own that you don't need two)

This is the equivalent of having an additional enemy army in every single fight.
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That said Mystic culture BEGS to be controlled by a Wizard King.

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Ultimately the Champion rules the early game... But the Wizard finishes the late game.
Last edited by Neonivek; May 14, 2023 @ 12:18am
M0rgi May 14, 2023 @ 12:37am 
Astral refraction wizard king with good gear is just broken and you can get insane amounts of exp early with wizard king. Basicallly make him level 20 in less then 20 turns which is harder to do with champion
CaoLex May 14, 2023 @ 12:39am 
Originally posted by Denam Pavel:
Astral refraction wizard king with good gear is just broken and you can get insane amounts of exp early with wizard king. Basicallly make him level 20 in less then 20 turns which is harder to do with champion
... Wait, Astral Refractions somehow share exp? Or you are talking about the spell that increases level of the army by one?
M0rgi May 14, 2023 @ 12:45am 
Originally posted by CaoLex:
Originally posted by Denam Pavel:
Astral refraction wizard king with good gear is just broken and you can get insane amounts of exp early with wizard king. Basicallly make him level 20 in less then 20 turns which is harder to do with champion
... Wait, Astral Refractions somehow share exp? Or you are talking about the spell that increases level of the army by one?
astral refraction is tome 4 skill that makes 2 slightly weaker copies of any unit/hero. Wizard king has just easier time leveling up early due to his immense amount of casting points early
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Date Posted: May 13, 2023 @ 5:18am
Posts: 34