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This will also be quite challenging. To win the so-called "Eternal Court victory", I gather you need to:
(a) conquer Memory of Sylvanas (ruled by Sundren's brother)
(b) conquer Eternal Throne (ruled by her father)
(c) beat the tomb wonder (I think her mother is in there) and
(d) conquer Arachna's capital.
That's quite a tall order in 70 turns. Especially if they're past enemy territory or in a distant corner of the map or something. You'd need to have enough doomstacks to ward off invasion and enough to travel across the planet.
Note that you should make sure you have a big pile of Mana saved up before taking the Eternal Court, you need to select the option to prevent the follow up army from spawning. If you let it do so and kill it, the quest bugs out (or at least it can, it did for me).
This issue had already been fixed by the time I posted this and I didn't realize.
The biggest issue was travel time, really. The elf guy started casting the victory spell on turn 65 or so, so the game over woukd have been turn 80. I think I finished the map on 68 or so in first attempt.
I didn't realize that there would be a time limit so I kinda wasted turns clearing my backyard and building up cities instead of focusing more strongly on the goal.
> (a) conquer Memory of Sylvanas (ruled by Sundren's brother)
There is a separate quest for this, but I'm not sure if it's actually required for victory.
> The two Free Cities spawn fairly close to you
False. In my current game, Memory of Sylvana has spawned half a map away.
> And Meandor and Meletis won't declare war on you if you don't start hostilities.
Also false. I've had both declare on me.
1. Focus on Melenis as soon as you have your starting cities set up. Arachna is underground and, in my experience, somewhat far away. As always, to beat an AI ASAP, go straight for their throne city - they'll usually defend it with their ruler which lets you completely wipe them out. Unfortunately for me, Melenis was in my territory when this happened, so I had to spend another 7 or so turns hunting her down, but it's still easier than going for every city one by one.
2. Afterwards I focused on Meandor. This isn't necessary to beat the map (you can complete the other objectives to defeat him), but I wanted the achievement. I sent my best 3 stacks toward him, while the rest of my army played defense, and took out about 4 waves of attacks from him. If you get seriously hurt, build an outpost as close to his throne city as you can to recover, but in general you want to use replaceable summoned units (either from spells or hero summon skills) to take the brunt of the damage. It was a long process (I must have killed around 70 of his units total), but after taking out his throne city the game was pretty much over.
3. Went for a magic victory to beat Arachna because she was far away and I didn't feel like any more sieges.
It's possible I got a bit lucky. Sylvani spawned between me and Arachna and the two of them spent most of their time fighting over a single settlement that kept switching sides.
Fairly early I got a couple of vassals, a couple of outposts for wonders and activated all watchtowers on the map.
I ignored the seeds rulers were making because no one has more than 2 yet. Don't forget whilst still in good relations to buy items from rulers or sell your low spares that fetch good prices. Around turn 60 I had to bully Meletis a bit because she kept fabricating grievances and trying to wage war against me and drag others in, but she's back in her cave now without me having to siege her. I left her for after the quests.
I rushed for Memory of Sylvaus and Arachna from turn 65 to 70 before I completed the last quest for Meandor's story, that didn't change anything as I had kept him happy throughout the game (very high-maintenance boyfriend) with gifts and buying out my 2 grievances (due to attacking Arachna late, after he allied her a few dozen turns ago).
Now whilst writing this I was wondering what to pick in the story choice, as 2 rulers would remain to beat, but suddenly I won at turn 71. woa.
*with this approach so far no one has reached far enough to invade my cities!*
PS: if you can find a Ring of Concealment to buy make sure your hero wears it out of battle to be invisible on the world map, that seems to cause the AI to miscalculate how much power they need to bring and they tend to split their armies :)
When I did this mission, I managed to stop Meandor from doing his magic victory, then the Elf one went for magic which counts as a loss per the way the map is set up, so I had to declare on her and kick her ass. It was definitely annoying.
Also, you can completely forgo all of the side objectives and do a magic victory to win. you don't have to do the other stuff at all if you don't want to.
Both cities spawned on the other side of Meandor's capitol for me, pretty far away. It is a random generation for them.
Meleteis declared war on me, though Meandor didn't join (despite being allied).
Sylvani Laurel frequently hated me but never declared war, though I did buy off grievances when she hated me too much.
In all 3 cases I think they're following the standard grievances system - Meletis declared war after grievances spiked (partly from vassalizing a free city ahead of her), Meandor had a slight disadvantage in grievances (due to trespassing) so he didn't join as it would be somewhat 'unjust'. Laurel had forward settled and I had scouted aggressively so I hit around 600 grievances against her by the end - any war of hers against me was always going to be marked as unjust, which dissauded her even when she hated me (though she might have declared war anyway if it hit like -800 relation).
Arachna basically got shoved in a locker by Laurel and wasn't much of a threat, so I was fine finishing her after the other objectives and while splitting armies.
It's a hard map for sure on higher difficulties you get pulled all over the map (and under). I think if I lose again I may try hard chaos with some shadow and just scorched earth the map.
Honestly, the worst part of that map for me was finding the entrance to Arachna's city. Damn random map generator had her section of the underground almost completely surrounded by lava and bedrock, with the only way in being one bridge across a lake that was literally one tile wide, and the entrance to it had to be excavated after taking the underground entrance.
What dialogue options did you choose when making first contact with Meandor? I went with the top one. The one that is non-confrontational.
I was playing on Normal, not Hard, I suppose that also makes a difference (they should get more grievances on Hard)
... actually, now that I think about it, I think I joined Sylvani's war against Meletis on the first run. And she never sent any units at me, despite me being in between her and Sylvani. And I didn't have garrisons in my city either.
Is there any penalty for simply skipping this map? I'm on my second playthru where I'm going to lose to a Magic Victory. It doesn't even make sense, it shouldn't even be enabled on this map.
This issue had already been fixed by the time I posted that and I didn't realize.