Age of Wonders 4

Age of Wonders 4

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Redeyeflight May 11, 2023 @ 7:33pm
I'll be back when my archers stop shooting my own units.
I know Planetfall was a playground for ranged, but this one seems like an over correction.
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Showing 16-30 of 56 comments
glythe May 12, 2023 @ 12:37am 
Originally posted by Nyx (She/Her):
y'all are delusional if you think this is acceptable game design

I think AoW III handled the mechanic better where you just missed instead of hitting your own troops.
アンジェル May 12, 2023 @ 12:40am 
Originally posted by glythe:
Originally posted by Nyx (She/Her):
y'all are delusional if you think this is acceptable game design

I think AoW III handled the mechanic better where you just missed instead of hitting your own troops.

Again: that statement is misleading.
You need to meet the condition to actually hit your own units, by them having standing in line of fire/possible area of effect. You cannot randomly hit your own troops by missing a shot on the one end of the map and hitting one on the other end of the map. You always know when you can accidently hit your own troops.,
Gundalf May 12, 2023 @ 12:41am 
Pretty sure they just hit a hex adjacent to the missed one and whatever is in it. Had an archer miss and then hit another enemy behind it who was out of max range.
The Doctor May 12, 2023 @ 12:58am 
I just had one miss its target and hit the enemy unit in an adjacent hex as well. That was at 50% so 50% seems to be the threshold for this behaviour.
sheep from hell May 12, 2023 @ 1:23am 
Originally posted by Redeyeflight:
I know Planetfall was a playground for ranged, but this one seems like an over correction.

i mean, you see the chances, maybe use this info
Ruinous May 12, 2023 @ 1:57am 
Originally posted by Gundalf:
Pretty sure they just hit a hex adjacent to the missed one and whatever is in it. Had an archer miss and then hit another enemy behind it who was out of max range.
I can confirm this happened in several of my games.
archonsod May 12, 2023 @ 2:06am 
Originally posted by djheat:
I've only rarely had ranged units friendly fire, but I do think it would be nice of the game to warn you that it's a possibility. Unless I missed an indicator I don't think it really tells you "this 40% shot is 40% because there's a 60% chance you're going to shoot your own hero"
It does. The ranged indicator line turns red, and your unit's badge will be visible as well as the enemy unit's. The same applies when there's a chance of hitting a different enemy unit to the one you're targeting or if a shot could be blocked by intervening terrain.
PeaceMaker May 12, 2023 @ 3:37am 
I really like that your own units can 'Friendly fire' it's own accidentally. This adds a level of tactical realism to any battle. Yes, it's annoying. yes it's frustrating. but it happens. Position your troops in a better way or skill them right up. the buck stops with you; it's YOUR responsibility to avoid FF.

I was scared they'd remove this to please those who can't tactic. Glad they didn't.

I know many of you hate realism in anything. I Love it.
Last edited by PeaceMaker; May 12, 2023 @ 3:39am
Orion Invictus May 12, 2023 @ 6:47am 
I didn't even know this was a thing, it's never happened to me. Still, it makes sense - if they miss, those arrows have to go somewhere.

Originally posted by Krigsprästen:
Originally posted by Nyx (She/Her):
y'all are delusional
Says the one with the pronouns in the name.
You don't believe in pronouns or something?
CrUsHeR May 12, 2023 @ 7:19am 
Originally posted by glythe:
Originally posted by Nyx (She/Her):
y'all are delusional if you think this is acceptable game design

I think AoW III handled the mechanic better where you just missed instead of hitting your own troops.

That's now how AOW3 works.

In AOW3, you always hit your target as long as there is no full Line of Sight blocker (mostly walls or columns)

Edit: To clarify, if there is no direct line of sight, you cannot use your attack !

There is a line of sight penalty for object obstruction (barricades), another one for units in the way, and lastly the the "long range penalty" which is above 3 hex distance for an attack with 5 hex range.

More importantly, any secondary effects carried by ranged attacks (e.g. stun) are not diminished by these penalties, except the two petrifying attacks by the Cockatrice and Watcher.

These penalties only affect the damage on the target; the shots always hit regardless with 100% accuracy.
Last edited by CrUsHeR; May 12, 2023 @ 9:11am
glythe May 12, 2023 @ 8:35am 
Originally posted by CrUsHeR:
Originally posted by glythe:

I think AoW III handled the mechanic better where you just missed instead of hitting your own troops.

That's now how AOW3 works.

In AOW3, you always hit your target as long as there is no full Line of Sight blocker (mostly walls or columns)

These penalties only affect the damage on the target; the shots always hit regardless with 100% accuracy.

It seems to be exactly as I described.
darkholyPL May 12, 2023 @ 8:41am 
Originally posted by glythe:
Originally posted by CrUsHeR:

That's now how AOW3 works.

In AOW3, you always hit your target as long as there is no full Line of Sight blocker (mostly walls or columns)

These penalties only affect the damage on the target; the shots always hit regardless with 100% accuracy.

It seems to be exactly as I described.
It isn't. You can't miss in AoW3. You cant either do the attack, and it will always hit (might do reduced damage) or you just flat out can't attack. That's not a miss, if you never fired anything in the first place.

The only 'miss' you can get is if you go vs Halflings and thier 'lucky' triggers, but that's: 1. Only true for halflings, and 2. Works on melee at well, so it's not a 'ranged miss', it's a race special.
DuskQuill May 12, 2023 @ 8:48am 
Who would have thunk it...tactical decisions and risk management systems innit?
glythe May 12, 2023 @ 8:52am 
Originally posted by DuskQuill:
Who would have thunk it...tactical decisions and risk management systems innit?

Actually I am pretty sure that you can abuse this system with nearly 100% crit chance. I don't remember what all buffs I have but I hit 5%, 25% and 35% all in a row when the enemy decided to flee. Nearly every shot is a guaranteed critical hit after about the third or fourth attack from my stack of 18 units.
DuskQuill May 12, 2023 @ 8:58am 
Oh yeah, later in the game the fear of your ranged units missing and hitting your melee becomes nigh negligible with the right build. Early on though it does give you that little tickle in the back of your brain when you see a 10-30% chance to hit and you got some nearly dead melee boys by the target
Last edited by DuskQuill; May 12, 2023 @ 9:19am
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Date Posted: May 11, 2023 @ 7:33pm
Posts: 56