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I think AoW III handled the mechanic better where you just missed instead of hitting your own troops.
Again: that statement is misleading.
You need to meet the condition to actually hit your own units, by them having standing in line of fire/possible area of effect. You cannot randomly hit your own troops by missing a shot on the one end of the map and hitting one on the other end of the map. You always know when you can accidently hit your own troops.,
i mean, you see the chances, maybe use this info
I was scared they'd remove this to please those who can't tactic. Glad they didn't.
I know many of you hate realism in anything. I Love it.
You don't believe in pronouns or something?
That's now how AOW3 works.
In AOW3, you always hit your target as long as there is no full Line of Sight blocker (mostly walls or columns)
Edit: To clarify, if there is no direct line of sight, you cannot use your attack !
There is a line of sight penalty for object obstruction (barricades), another one for units in the way, and lastly the the "long range penalty" which is above 3 hex distance for an attack with 5 hex range.
More importantly, any secondary effects carried by ranged attacks (e.g. stun) are not diminished by these penalties, except the two petrifying attacks by the Cockatrice and Watcher.
These penalties only affect the damage on the target; the shots always hit regardless with 100% accuracy.
It seems to be exactly as I described.
The only 'miss' you can get is if you go vs Halflings and thier 'lucky' triggers, but that's: 1. Only true for halflings, and 2. Works on melee at well, so it's not a 'ranged miss', it's a race special.
Actually I am pretty sure that you can abuse this system with nearly 100% crit chance. I don't remember what all buffs I have but I hit 5%, 25% and 35% all in a row when the enemy decided to flee. Nearly every shot is a guaranteed critical hit after about the third or fourth attack from my stack of 18 units.