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- To build a city you need to build an outpost first. Which is done by taking a hero to the desired place and clicking on it... You'd figure the rest, I think.
- The end to a level - sure. The end to the campaigns - yeah, obviously. The end to the sandbox game? Whenever you chose for it to end.
- Some bonus-penalty stuff, but mostly diplomacy and role-playing.
- So far, Triumph always delivered when it came to DLC's. We'll see how it goes with AoW4.
- More or less, it's all the same in terms of difficulty. Some tome combos can be more powerfull then others, but racial bonuses themselves are not that impactful, imo.
If you would like more direct help, do feel free to add me. Happy to join co-op up and offer what advice I can. Don't know everything, but I know some things.
The game is set up so that you can basically RP anything you want. So your character may have come from the mage place and taken over through evil means. Or maybe they just showed up one day and were like "hey, I'm pretty powerful and there are these other pretty powerful people like me showing up and taking over everything. Let me lead so I can protect you from them." And the people said sure. Or maybe these people had been taken over by an evil wizard king, and your guy showed up and booted that wizard king out, then took over to protect them from the rest of the wizard kings of this world. It can be whatever you want, it does not force alignment.
Move your leader or a hero to the place you want to build a city. Click the land. Click "build outpost"
Your hero/leade can now leave while that builds. Once it is built click the outpost and upgrade it to a city.
What do you mean by "end?" I've not played HOI or much of stellaris.
There is a win condition, and once you win that match ends. But you can just start another match.
AI of a similar alignment will like you more, AI of a differing alliance will like you less.
I think that's about all it does unless you play high culture. (High culture had buffs that ONLY work at the extremes. Pure good, pure evil, or pure neutral. Going to any in between alignments loses the buffs.)
The DLC for AOW3 and Planetfall were good and added a decent amount to those games. IMO.
Your race is just a skin. Pick whichever one fits the character you are making best.
Your culture and mind/body traits will make a considerable difference. Read those carefully and pick whichever you think best suits your playstyle (or if going full RP like I do, the playstyle of the character you made).
I best get a cookie for doing all these quotes on a phone :p
Well, the "campaign"is basically a number of scenarious which have pre-defined scripted events and alternative, "story-based" victory conditions. Also, they have voiced intros and outros, and beating those scenarios unlock unique (with unique appearances and backstories, that is) characters to play with. Other than that they're played like any other map you can create on your own. You can even ignore the story victory conditions and just go for standart ones (kill everyone, for example, or cast the ultimate spell, etc.).
As for the story, each scenario gives you some agenda - sometimes you play good guy, sometimes evil - which you need to achieve. Usually it means you need to beat some bad (or good) guy, but in story realms they give you alternative, more complex ways to do that. Although conventional "get strong, get army, kick him in da face" choice is always there as well.
Hope that answers your question.
To my mind, the biggest playing difference between the two is AoW4 gives you minute tactical control over the battles. (of course I am ignoring the different genres)
The games are different but I think they will appeal to the same sorts of players, if you like one, decent chance you will like the other.
So i saw that maps or "realms" when you start a new game, does each one of those premade ones have a unique adventure to them in terms of campaign or is it random regardless
Not exactly handcrafted, as they're procedurally generated as well, but they are indeed less random and more predetermined. Like, say, the main villain is always to the south of you, separated by mountains, with an abandoned wizard tower with a side quest along the way (that's not a real description of a real map, just an example of how it works).
Story realm = a unique adventure. Other premade realms = a map with some unique features. Custom realm - generic map you can customize however you like (climate, landscape, size, etc).
There's no recovery.
Both pro & con for me personally. It's good for replayability indeed, however I miss the classic AoW 1-3 campaign maps. I hope we'll at least get more story realms with future dlc's. Also would've been good to have an option to play on premade maps without any randomly generated elements. That way the community could've created its own "old-school campaign-style" missions.