Age of Wonders 4

Age of Wonders 4

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Is it worth turning into angel?
Is it worth turning into angel? -4 resistance to poison and ice looks really painful, especially now with the Cthulhu dlc, these two enemies are very common
Originally posted by Pantagruel:
A lot of the major transforms suffer from large elemental weaknesses, it's just that the plusses generally make up for it. The big bonuses of angelic transformation are flight (which doesn't work with a mount, so a good idea to have athletics) and control loss immunity, inspiring killer and faithful are more 'nice to have'.

Control loss immunity blocks insanity, berserk, dominated, taunted, and a few other things that come up much less often.
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Azunai Nov 28, 2024 @ 10:36pm 
The celestial form makes your troops immune to mind control, insanity etc though. Not to be underestimated. I found those control losd effects by far the most annoying aspect of fighting umbral monsters
Zundamon at Arms Nov 28, 2024 @ 11:33pm 
Originally posted by Azunai:
The celestial form makes your troops immune to mind control, insanity etc though. Not to be underestimated. I found those control losd effects by far the most annoying aspect of fighting umbral monsters
Does that include insanity? The one where two troops kill each other when they're next to each other
The author of this thread has indicated that this post answers the original topic.
Pantagruel Nov 28, 2024 @ 11:36pm 
A lot of the major transforms suffer from large elemental weaknesses, it's just that the plusses generally make up for it. The big bonuses of angelic transformation are flight (which doesn't work with a mount, so a good idea to have athletics) and control loss immunity, inspiring killer and faithful are more 'nice to have'.

Control loss immunity blocks insanity, berserk, dominated, taunted, and a few other things that come up much less often.
Last edited by Pantagruel; Nov 28, 2024 @ 11:38pm
Humble Nov 29, 2024 @ 4:41am 
It's can make up by couple minor race transformations like Steel Skin that gave Blight Resistance, Frostling Transformation help with that weakness and many more, of course big issues is look so you can turn it off vision in spell active book, that is only downside making your race look strange. I don't like look mess up, but angle wing look cool but only if right apply to faction, like Cantariel of Gilrad, (but she using a lance class and horse, I guess that might useless?)

Basic you can had 20 minor race transformations and one Major (if you play with free city of Umbral, if not, then 19 minor race transformations, and you can't had both of overstrong and spawnkin, so it's basic 21, but only 20 you can had. I think. At this point, I don't know about future DLC that add new transformation or rework for that matter.
Last edited by Humble; Nov 29, 2024 @ 4:45am
CrUsHeR Nov 29, 2024 @ 5:16am 
Yeah it is good. Its advantages vastly outweigh the disadvantages.

But it is just the apex for a build which already carries itself. Order just feels vastly superior in regards to economy, vassals, and auto-resolve results. Angelkin or not.

Rally of the Lieges can be pretty insane when you build your empire around it.
Last edited by CrUsHeR; Nov 29, 2024 @ 5:29am
TirAsleen Nov 29, 2024 @ 5:44am 
Originally posted by Lona at Arms:
Is it worth turning into angel? -4 resistance to poison and ice looks really painful, especially now with the Cthulhu dlc, these two enemies are very common

These Cthulhu freaks, like to use mind control a lot.
Buwaro Elexion Nov 29, 2024 @ 6:26am 
Originally posted by Humble:
Basic you can had 20 minor race transformations and one Major (if you play with free city of Umbral, if not, then 19 minor race transformations, and you can't had both of overstrong and spawnkin, so it's basic 21, but only 20 you can had. I think. At this point, I don't know about future DLC that add new transformation or rework for that matter.
you don't need the umbral dwelling if you have the umbral disciples trait
SUPERBOB Nov 29, 2024 @ 7:10am 
The best Major transformation cause :
"Flying Movement" (mobility on map & combat)
"Faithful", which reduces Unit Upkeep.
"CONTROL LOSS IMMUNITY" !!!!!!!!
and don't forget the "Decreased number of units in formation".
Humble Nov 29, 2024 @ 7:24am 
Originally posted by SUPERBOB:
The best Major transformation cause :
"Flying Movement" (mobility on map & combat)
"Faithful", which reduces Unit Upkeep.
"CONTROL LOSS IMMUNITY" !!!!!!!!
and don't forget the "Decreased number of units in formation".
I don't know decreased number of units in formation can be good thing, as it's might be weaker power/weaker attack, and easier killed off?
Last edited by Humble; Nov 29, 2024 @ 7:24am
Zoggy Nov 29, 2024 @ 8:20am 
its usually better to have less units in formation later in the game- if taking damage -due to how the system penalties works.
https://steamcommunity.com/sharedfiles/filedetails/?id=2974358080
Last edited by Zoggy; Nov 29, 2024 @ 8:23am
TirAsleen Nov 29, 2024 @ 9:00am 
Originally posted by SUPERBOB:
The best Major transformation cause :
"Flying Movement" (mobility on map & combat)
"Faithful", which reduces Unit Upkeep.
"CONTROL LOSS IMMUNITY" !!!!!!!!
and don't forget the "Decreased number of units in formation".

Demonkin is so much better, cause you get flying + increased damage and crit.
CrUsHeR Nov 29, 2024 @ 10:36am 
Originally posted by Humble:
I don't know decreased number of units in formation can be good thing, as it's might be weaker power/weaker attack, and easier killed off?

Units lose damage output proportional to the number of unit models killed.

So if a unit has 5 models, it only needs to lose 20% health to lose 20% damage.
And that is often already the case when getting touched by a single weak/moderate AOE.

If a unit has 2 models, it needs to lose 50% health to lose 50%.

And if it is a single entity unit - like heroes, knights, dragons and such - they never lose any damage at all based on their unit health. Which is why certain units are so much more useful than they seem by their raw stats.

It also means that for example Spawnkin has all your units lose damage much earlier. IIRC it also splits certain single entity units into two models.

Lastly, it means a multi-model unit with only model left can mostly be ignored except for the zone of control mechanic (blocking ranged units from firing and melee units from moving to another target).

Because the scaling is actually not linear; like the basic T1 infantry only does something like 9% of the nominal damage with a single model alive. And then it probably fumbles from low morale for 1 damage.
Last edited by CrUsHeR; Nov 29, 2024 @ 10:38am
mind control, insanity is the most annoying thing in this game so yeah its the best transformation for me haha
Pantagruel Nov 29, 2024 @ 11:18am 
Number of models is most significant at the low end. Over the range of 0-100% health, the mean damage is 50% + 50%/(max number of models), so a single figure entity is at 100%, two figures is 75%, three is 67%, etc. This is most important if you can reduce figures from 2 to 1 (and conversely, spawnkin is bad for single model entities like a warbreed but doesn't meaningfully hurt tier 1 units).
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Date Posted: Nov 28, 2024 @ 10:19pm
Posts: 18