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Control loss immunity blocks insanity, berserk, dominated, taunted, and a few other things that come up much less often.
Basic you can had 20 minor race transformations and one Major (if you play with free city of Umbral, if not, then 19 minor race transformations, and you can't had both of overstrong and spawnkin, so it's basic 21, but only 20 you can had. I think. At this point, I don't know about future DLC that add new transformation or rework for that matter.
But it is just the apex for a build which already carries itself. Order just feels vastly superior in regards to economy, vassals, and auto-resolve results. Angelkin or not.
Rally of the Lieges can be pretty insane when you build your empire around it.
These Cthulhu freaks, like to use mind control a lot.
"Flying Movement" (mobility on map & combat)
"Faithful", which reduces Unit Upkeep.
"CONTROL LOSS IMMUNITY" !!!!!!!!
and don't forget the "Decreased number of units in formation".
https://steamcommunity.com/sharedfiles/filedetails/?id=2974358080
Demonkin is so much better, cause you get flying + increased damage and crit.
Units lose damage output proportional to the number of unit models killed.
So if a unit has 5 models, it only needs to lose 20% health to lose 20% damage.
And that is often already the case when getting touched by a single weak/moderate AOE.
If a unit has 2 models, it needs to lose 50% health to lose 50%.
And if it is a single entity unit - like heroes, knights, dragons and such - they never lose any damage at all based on their unit health. Which is why certain units are so much more useful than they seem by their raw stats.
It also means that for example Spawnkin has all your units lose damage much earlier. IIRC it also splits certain single entity units into two models.
Lastly, it means a multi-model unit with only model left can mostly be ignored except for the zone of control mechanic (blocking ranged units from firing and melee units from moving to another target).
Because the scaling is actually not linear; like the basic T1 infantry only does something like 9% of the nominal damage with a single model alive. And then it probably fumbles from low morale for 1 damage.