Age of Wonders 4

Age of Wonders 4

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McNuggle Nov 8, 2024 @ 11:00pm
Tome research, what happens when I unlock them all?
So let’s say I play a long enough game to where I unlock every tome can I then just keep researching the other spells/units/whatevers that I didn’t pick before till eventually I unlock everything?

I see lots of mods that add new tomes but if I can’t keep researching without picking a new tome are there mods for blank or single spell tomes to help me research the missed stuff?

I only ask because as you progress it gets harder to unlock a specific tech and given that I can’t just keep rerolling forever till RNG gives me a certain tech it would be nice to find a mod to let me research everything or maybe (and it would be broken) select anything available to research bypassing the rng
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Showing 1-6 of 6 comments
Blanch Warren Nov 8, 2024 @ 11:02pm 
It's been done. I don't know how often it happens with the DLCs added.
Last edited by Blanch Warren; Nov 8, 2024 @ 11:02pm
Midas Nov 8, 2024 @ 11:14pm 
If you research everything, then research no longer does anything.

Researching everything, however, is not as realistic as you might think. The costs keep increasing the more tomes you unlock.
Balekai Nov 8, 2024 @ 11:27pm 
It was likely very much doable around release OP as I believe i could have done it with my first Grexolis playthrough. Hell i made it through 50-60% of the tomes and still have the character.

Then after the rework you mentioned around research knowledge costs it's tediously plausible but not worth the time. The game would have to be artificially stretched to like 1000+ (probably a lot more) Turns with you likely camping armies near the last enemy's City, and this would only work if you have no allies.

My guess is that it will not pop up a new Tome for selection on the last project researched.

Instead it will likely show the research choice screen but with no research project to choose. Or it will grey out until something is available.

I say that because there's still wonder claiming research that needs to be accessed through Tome research UI, so it makes sense that's the way it would work.

Maybe (and it seems to be the case when you cancel tome unlock selection) Triumph has a script that when you qualify for a new Tome unlock, it checks each time you enter the research screen. That would automatically fix your concerns.


Again the fact is your scenario is never going to happen naturally. Tome research, even with Factions with 500-1000+ Knowledge per turn, slows down to a snails pace around Tome 15-18 and would be nutty slow Tome 25+

90% of all games end by turn 100-150. That's also when score victory or other victory conditions start to be achieved by you, the enemy AI, or your allies.
JustACorpse Nov 9, 2024 @ 12:01am 
Originally posted by Balekai:
It was likely very much doable around release OP as I believe i could have done it with my first Grexolis playthrough. Hell i made it through 50-60% of the tomes and still have the character.

Then after the rework you mentioned around research knowledge costs it's tediously plausible but not worth the time. The game would have to be artificially stretched to like 1000+ (probably a lot more) Turns with you likely camping armies near the last enemy's City, and this would only work if you have no allies.

My guess is that it will not pop up a new Tome for selection on the last project researched.

Instead it will likely show the research choice screen but with no research project to choose. Or it will grey out until something is available.

I say that because there's still wonder claiming research that needs to be accessed through Tome research UI, so it makes sense that's the way it would work.

Maybe (and it seems to be the case when you cancel tome unlock selection) Triumph has a script that when you qualify for a new Tome unlock, it checks each time you enter the research screen. That would automatically fix your concerns.


Again the fact is your scenario is never going to happen naturally. Tome research, even with Factions with 500-1000+ Knowledge per turn, slows down to a snails pace around Tome 15-18 and would be nutty slow Tome 25+

90% of all games end by turn 100-150. That's also when score victory or other victory conditions start to be achieved by you, the enemy AI, or your allies.
Yeah, even when I was playing a game with an ES that had keepers of knowledge, and was making over 1k research a turn (I think well over that, actually) and then using the knowledge ritual almost every turn, I only managed a few more tomes after grabbing the tier V tome.
PlutonArioch Nov 9, 2024 @ 12:28am 
Yes, when there are no more tomes to pick, you can keep researching until there is nothing left to research.

Once all available tomes are unlocked it just skips the tome selection, and goes straight to selecting the next research. After all is researched it shows an empty selection, and knowledge is now completely worthless. It will however take a very long time to get there in the current version, about 6-7 million knowledge points to unlock all tomes I think, and about 9 million to research everything. By the end a single research would need about 60k knowledge.
If you were playing the release version, you could do it much easier. I had researched everything in my first game before turn 150 (the default turn limit), and I was not even trying.

You'll most likely need mods to reach that point. Unless you really want to dedicate a very long time to this...
Sifer2 Nov 9, 2024 @ 1:38am 
It is. That streamer legendoftotalwar got sponsored to play the game, and showed a save game where he unlocked all tomes to learn the game lol. But it will not ever happen in a normal game on default research settings.
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Date Posted: Nov 8, 2024 @ 11:00pm
Posts: 6