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Researching everything, however, is not as realistic as you might think. The costs keep increasing the more tomes you unlock.
Then after the rework you mentioned around research knowledge costs it's tediously plausible but not worth the time. The game would have to be artificially stretched to like 1000+ (probably a lot more) Turns with you likely camping armies near the last enemy's City, and this would only work if you have no allies.
My guess is that it will not pop up a new Tome for selection on the last project researched.
Instead it will likely show the research choice screen but with no research project to choose. Or it will grey out until something is available.
I say that because there's still wonder claiming research that needs to be accessed through Tome research UI, so it makes sense that's the way it would work.
Maybe (and it seems to be the case when you cancel tome unlock selection) Triumph has a script that when you qualify for a new Tome unlock, it checks each time you enter the research screen. That would automatically fix your concerns.
Again the fact is your scenario is never going to happen naturally. Tome research, even with Factions with 500-1000+ Knowledge per turn, slows down to a snails pace around Tome 15-18 and would be nutty slow Tome 25+
90% of all games end by turn 100-150. That's also when score victory or other victory conditions start to be achieved by you, the enemy AI, or your allies.
Once all available tomes are unlocked it just skips the tome selection, and goes straight to selecting the next research. After all is researched it shows an empty selection, and knowledge is now completely worthless. It will however take a very long time to get there in the current version, about 6-7 million knowledge points to unlock all tomes I think, and about 9 million to research everything. By the end a single research would need about 60k knowledge.
If you were playing the release version, you could do it much easier. I had researched everything in my first game before turn 150 (the default turn limit), and I was not even trying.
You'll most likely need mods to reach that point. Unless you really want to dedicate a very long time to this...