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It's Astral/Order/Nature. Order for the tomes of Beacon and Sanctuary, giving the Phantasms extra status resist (they are tier 1s after all), the ability to survive lethal damage for a turn and bonus spirit damage that scales against bigger targets. Throw in Gaia's Chosen for even more resist, HP and the ability to resurrect them with Mass Rejuvenation, and you can have some very silly cheap summons.
Alternatively you can focus more on astral instead of nature, getting Astral Mirror, Naga Transformation for some tasty shock resist and slip away (while still having Keeper's Mark!), and eventually Cosmic Overdrive. It's fun either way.
My race also has poisonous, so I can get Tome of Roots and have Blight Blades without needing ranged units to poison enemies first.
I've made over a dozen detailed leaders, though, there's so many fun things to try.
Likewise had a dragoon spam build, with Quick Reflexes, Nightmare mounts, and Knightly Orders, buffed with Mark of Misfortune. Giving me an army of Dragoons that were basically impossible to be hit by any ranged attacks and would morale/misfortune bomb anyone that got in melee for constant fumbles. Brutally effective in combat, also did pretty terrible in autobattles. I had to move 7 stacks of Dragoons in to deal with the last enemy because the AI would somehow always loose multiple of these basically immortal units in every autoresolve fight.
My favorite and most overall fun build, was fairly generic in mechanics, but I enjoyed the theme a lot. It was just an astral heavy necromancer build, with mystic summoner. Basic, easy, got the job done. I liked it because I went with the doggo form with black fur, and heavily channeled Anubis. The way they looked with Wightborn was pretty perfect TBH. That is my favorite ascended leader.
I messed around with beasts and beast buffs and I liked it, gotta find a cool build around this.
The only issue is that some of the beasts had evolutions and some of them never achieved their next form.
Iirc there is something somewhere that speeds up leveling for creatures with evolution?
I found the strongest army for mystic summoners is hero +5 summoners. Those things are silly.
Summon Tentacle + the ability to ignore casting points limits is insane. I end up using that spell all the way into the endgame. Constricting Focus and Retaliating Growths just make locking down the enemy army that much easier. And the Tentacle Labyrinth is icing on the cake.
Heck, even the Constrictor unit unlock is pretty good. If you're not going for an all mounted army, you can use them as your frontline and have more chances to apply Constricted without blowing casting opportunities on Retaliating Growths.
So far:
Mystic mana channelers, gifted casters, wizard king.
Mostly because it allows me to summon armies on the move and in battle.
While not as good as assencion sorceror(aka 2 spells every turn) having 1 extra spell helps deal with the early battle.
Reavers, Chosen unifiers, Keeper of knowledge, tome of the tentacle.
If give's me 1 in almost every affinity.
And rewards vassal spamm which is something i tent to do anyway.
Dragon ruler undead focus, high culture. Fun tidbit, evil high cultures start fights all awakened, which applies to your undead units. Its a crazy fun goofy build. Gonna wanna run Shadow/nature/material affinities, shoutout to arcane for more necromancy. Lichbourne major.
Lizardfolk reavers, water adaptation + seafarers, go for the naga transformation. Harriers and riflemen become really awesome. Cool aesthetic.
Industrious humans, Arctic adaptation with seafarers, go for frostling transformation with supersize and some holy. industrous units dont do much damage up front, but arbalests are great for getting on hit effects, and the units are MEATY as hell in a brawl. rolling slowing effects and some mighty meek makes your t1 brawlers stand up against serious threats. frostling+joy siphoners+arctic adaptation+eternal winter (whatever its called, the spell that causes snow to spread from your land) is insane, you're getting crazy high morale just about everywhere when you get the terraforming spell online and your units can brawl for days, when you start throwing crits and slows all day you've a large strategic advantage.
Barbarian frogs, water adaptation, seafarers, spider mounts. an homage to the spiders that work with frogs in nature, you're going full blight profiles and eco terrorism.
Next im gonna play around with a mystic desert insect people, and cat primalists with the sabretooth totem.