Age of Wonders 4

Age of Wonders 4

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Fņŏŕď Jul 3, 2024 @ 3:57pm
Necromancy tips?
I'm trying necromancy for the first time and I'm not sure what I'm doing.
Anyone have any tips?
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Showing 1-6 of 6 comments
Astasia Jul 3, 2024 @ 4:17pm 
Stuff that boosts t1 units and/or magic origin units can help a lot with skeleton spam. A well buffed t1 skeleton warrior at legendary rank is like 200 hp and doing like 75+ base damage per turn, and you can "create" them at elite/champion. The leveling changes in this update have really made them incredibly powerful. Mystic summoner works well with them, since you can level most of the undead units with their mechanic. Summon a reaper and instantly legendary it and it will be almost as strong as your skeletons. I'm only half joking, the reaper has better sustain.
Melee Sniper Jul 3, 2024 @ 4:35pm 
Focus on your heroes, turn them into killing machines. You get +200% hero xp at some point in your shadow empire traits so this would be easy to do. Treat the rest of your army as expendables to support your heroes, as necromancer you will get more troops as you win battles so don't mind sacrificing them in combat.
MrButtermancer Jul 3, 2024 @ 8:16pm 
-You want as much mana and as much soul income as possible. That's your bread and butter. Mana pays upkeep on skeletons. Souls allow you to spam units and your best spells.

-Necromancy seems weaker than it should be until you get Tome of the Great Transformation, at which point it becomes stupidly strong. This is mostly access to Desecrate Structure, and Bone Dragons. Wight form is a bonus. Cast Desecrate Structure on basically everything in your domain as fast as possible.

-In a normal Brutal game, I usually keep hero stacks relatively close to each-other until late midgame. With Necromancy, it's very easy to create ancillary trash stacks out of skeletons. You'll have a hero in a strong stack escorted by two stacks of skeletons. The backbone of this army composition gets profoundly stronger if you include 1-2 Necromancers in each stack including the trash stacks.

-Regarding T4, Marked for Death is a stronger spell than Summon Reaper. Reaper's mostly awesome for your leader stacks (I wouldn't field them without the upkeep discount from a leader, and I haven't ever needed more than one per stack). It gets you Gold Sites and allows you to throw your weight around. Marked for Death is a spell that puts a timer on the battlefield in your favor. Drop a couple casts of it on the tankiest enemy backliners and while the rest of the battle is going on they won't be able to accomplish anything but run around bleeding zombies. Most factions can't deal with it (don't rely on it for umbral demons).

-Death Magic is probably a contender for strongest affinity in the game, and you should get it ASAP so you can spam spells in tactical combat as per above. If you go Astral, you can also create summons with ranks, and start casting on round 1. Mystic Summoner with Astral/Dark mix for your necromancer is actually ridiculous just for the affinity access. Fantastic cultural special province improvement, too.

-If you have enough soul income, T5 just wins you the game. You can just pull stacks out of your butt, forever. You can play insanely aggressively because losses no longer matter to you.
Fņŏŕď Jul 3, 2024 @ 10:26pm 
Interesting thanks for the replies
Balekai Jul 4, 2024 @ 7:21am 
Also use the search mechanic in forums without looking at the dates of topics and make a post. It tends to lead to lots of necromancy.
Fņŏŕď Jul 4, 2024 @ 3:59pm 
lulz
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Date Posted: Jul 3, 2024 @ 3:57pm
Posts: 6