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The difference between difficulty is the amount of trash you have to slaughter.
And most people rather make fun less effective builds and roleplay then trying to min max against an enemy who's only strategy is: Trow more boring trash at the problem and hope the player quits from the sheer boredom.
I play on Brutal and find the game very easy, so I have added a houserule : never do the battle manually, only spell casting is manual. And even with this houserule it is far from being a difficult game.
So yeah, I doubt the meaning of these stats. More context details would be very welcome to better figure it.
Brutal just takes longer to win.
It isnt more challanging.
Ai isnt acting smarter, the fights arent any more difficult.
There is just more of it.
And unless you are the type that enjoy's doing the same thing over and over again.
It gets boring fast.
If thats the case I totally understand wanting easy diff, but I also dont just want to 1 shot everything and feel NO challenge - but that needs to be done by a somewhat smart AI that doesn't just turtle - i want AI to be active too.
Still 50% is A LOT.
i dont think these stats are ever accurate, look at the baldurs gate 3 stats when they did a similar post. total make believe. I mean i'm not suggesting the company is lying, just that whatever data they are getting isn't the full picture.
Also, wtf is "easy normal hard"? Certainly i'm not the only one that changes the sliders based on how I want to play right? custom difficulty? I set game speed to fastest for everything, so does that remove me from the census pool since i'm essentially modifyin the baseline difficulty?
questions we wont get answers to, and, it doesnt really matter anyway.
Also. Molekin will get their revenge? What does that mean? Mole rework?
Actually considering the MASSIVE influx of new players on the games launch and than average daily player count, I suspect a large portion of that number IS inflated by people who bought the game day/week 1 and tried it for the first time on easy.
If 50k of 80k players start the game on easy because they've never played a AoW game before...thats kinda def. effect things.
It might have been more accurate to give stats for the last 4 months/2024 only since I think it would represent the active player base.
But, if the A.I. has no high research rates it cannot compete with any kind of player at all - it does not min/max research, like research SPIs, like a player does and does not clear efficient nodes and prioritize research structures.
I am not sure, i even saw 1 A.I. researching a T5 Tome.
But i saw the A.I. at the very hard difficulty with 4-6 T5 reapers in their armies at turn 60. Pretty sure the A.I. would not have a single selfsummoned(not rally or reward) T5 unit, in a resionable amount of turns if its not having this 30% higher knowledge income unlocking them in Tomes.
And this is why you should always play with the very hard A.I.
Here is a table of what the A.I. will get at each difficulty:
https://forum.paradoxplaza.com/forum/threads/feature-request-no-more-ai-benefits-i-e-no-really-what-are-the-a-i-benefits.1636183/?prdxDevPosts=1
The average gamer never plays above "normal". It's no different for other popular strategy games. The majority of civ players (regardless of which if the many games you pick) never plays on anything higher than "prince" difficulty.
I am not too surprised that most play on normal and below. Those difficulties will give you that power fantasy, without really giving you any chance of losing.
There was a dev talk, i think it was the Firaxis team of X-Com, that discussed this problem. Normal difficulty is actually easy difficulty, but players should think its normal, where as hard is actually brutally hard, when you miss more often, aliens have more HP and so on.
The target audience for the majority of players was probably the normal difficulty players and they should have a good time playing the game.
Without information on the data set, we cannot properly interpret the derived statistics accurately.
Yeah, it always bothers me when they are not upfront about what the difficulty actually is. Like, I get why they are doing it, but it makes it hard for me to find the right one for me.
As "hard" in many games is often still just easy mode with more steps. But "easy" and "normal" are boring to me. But I get why the devs do it.
It shocks me how many people can't see this. But eh, if it makes em happy.