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A first turn adjusting troop placement, healing and buffing before advancing can be a big help in some cases.
I would rather fight one good tactical battle than rush through several battles fought by the AI.
There is exactly what you are asking for in the realm traits though, one of the traits doubles unit upkeep so there are fewer unit stacks on the map.
Possibly it is the unit enchantments and race transformations on the mixed army that adjust the power. AI will use any transformation and enchantment it can unlock.
I use stacks that contain 1 hero and 5 t1-t3 units and after early game always keep 3 stacks together, the maximum number of stacks that can join a fight at a time, to avoid being overwhelmed by AI.
The AI is as dumb as a doorknob so I have best result with simple armies, spells and tactics.
Heroes are specced for support with passive skills that buff the entire army, the rest of the skills can go in anything but most of the games I pick physical defense and melee.
Units are usually units that can have transformations applied to them, transformations and enchantments are priorities.
My favorite unit in the game is the phantasmal warrior, it can be summoned anywhere, it's dirt cheap, can have all transformations applied to it, with some buildings and imperium perks can be summoned directly at to maximum level, it can supplement existing armies it in case of an emergency or my empire can field nothing but phantasmal warriors :)
It’s more depressing that the developers are making the game more against AI, and not for battles between players (evidence of this is the lack of balance, ♥♥♥♥♥♥ diplomacy, etc.)
Another plus is that battles don’t take an hour, if you had an idea, there was a build that you followed. Usually, this leads to a certain idea where you just break the faces of your enemies and turn into a bulldozer that clears the map. If this is not the case for you, think about the build
Don't agree with your example, bastions are one of the best units in the game and armies containing only bastions do fine against AI.
Stacks of archers or magi fare far worse.
Autobattle results are not just calculated based on army strenght score, the fights are actually simulated, you can watch the replay, but the AI is not that good at using spells, unit abilities or synergies.
Quantity means throwing in stacks of garbage and watching them die to soften them up before your real army hits. Options include Skeleton stacks from necromancy, cheap summons, and Chaos T1 spam.
Quality means focusing not just on higher tier units, but more importantly on enchantments to boost those units stats. As Aeon pointed out above, part of the power of phantasmal warriors is that they are cheap, but part is also that they benefit from almost all enchantments and racial effects. Rolling out similar units but with 3 or 4 more defense and damage than the enemy means you are going to win.
Also, currently balance is a little weird. High-rank low tier units are performing extremely well right now.
Perhaps my approach of hordes really isn't a good one in this game considering how unfair the autoresolve is. I got this tactic from WH3 where the autoresolve is so bad you are forced to overwhelm enemies but I guess that simply doesn't work well over here.
I think the best approach would be to split up 6 armies into 2 or 3 groups and just divide up the enemy troops into manageable fights. Tbh I want to enjoy the fighting but end up autoresolving purely out of laziness to endure moving so many troops so this may be the answer.
I'm going to give some deeper consideration to traits, tomes and use of spells in a new game and see how I fare. Thanks all.
GLHF ))
So far plenty of options how to build this one super doom stack, so O'm not tied to specific culture, tomes or ruler types.
Also, while bastions are generally good in autoresolve, you're still liable to get better results with a more balanced force mix, especially with manual control. At the very least, consider getting the Tome of Winds (T2 Materium tome) for the Zephyr Archer; they'll go very well with those bastions.