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Specifically; I know that on my map there was an eldritch realm with one region containing 4 Magic Crystal nodes + one Eldritch node. That alone covered the cost of the sniper rifle hero, but by then that hero's army was KIA (but not the hero, his sniper rifle is too valuable imo). But I discovered it waaay late into the game when I was able to start spamming tier 3 units.
I wish the quality of life that is Item forging wasn't stuck behind needing to start with it as a culture trait or rush creating it in your city, as the DLC introduced a new item you can forge that grants immunity to eldritch fanboy rot. But alas, it's how it is.
If you make it too easy to circumvent the problem you could just remove it alltogether at some point.
Concerning the map, I took the artisan perk that makes your buildings have double the cost but produce +5 gold each, knowing that the -1 city limit would be no problem, thus, once the city got going I didn't have problems, even though I ran into the enemy very early on. Being in a corner and not knowing where the enemy is/where I'm not supposed to go is problematic. I guess you are supposed to "turtle up" for a good while, only venturing in the save direction, but you can't know which direction is the save one.
And yes, the Insectoid Guards always have mountain camouflage, they are meant to ambush you from mountains.
In my mind each story map presents a little puzzle before even starting it, for you to generate a fitting race to play on it. So I'm not too bothered if it "forces" a certain perk or tome choice.
That's what the freeplay maps are for IMHO :-)