Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
If you opt to play with it, why not take the racial transformation as a society trait, or research into it?
Yes it is Midas. As always, your opinion is the most valuable on the steam forums.
As to the OP the actual umbral abyss layer I agree is basically garbage. The only positive aspect of it existing is it gives non umbral trait factions access to gloom immunity via diplomacy with the umbral realm free city, offering some counter play to what i described above being used against you.
That would seriously hinder its value. A big part of the umbral layer is that it lets you jump around the map and find alternate routes to places. Fewer entrances would mean fewer exits. Maybe it needs its own setting to limit how far it can spread into the overworld for players who don't want to use it, but again, I don't see why they'd even have it selected as a realm trait if they don't want to use it.
One thing I could see happening would be something more like the voidbringer invasion, where it's an event that happens after a certain number of turns, and the gates start progressively opening.
speaking as someone who routinely uses incite revolution to dumpster the ai, you're beyond wrong.
Ideally, I would also like to see fewer underground passages at the beginning of the map. Others should open up through random collapse of surface provinces over time.
Too much effort.
Not enough reward.
Unless you have the devoties of urath culture trait the umbral realm does damage over time, and ruins your land as it spreads.
And for what?
Access to shadow dwellings that dont offer anything worthwhile?
Access to a random island with no way to tell where you end up?
On the other hand if you do have devoties of urath or suck up too the shadow Umbral demons.
You get the ability to get chaos corruption terrian that hurts your enemies and heals your troops.
I think(Not sure i havent played with umbral in a long time) the ability to open a shadow gate inside of enemy land is a nice way to hurt them.
But as i said.
It is a case of too much effort too little reward.
And unlike shadow magic you cannot settle the shadow umbral realm.
So it doesnt even allow me the joy of conquering hell.
I'd argue Eldritch Sovereigns + that related society trait factions have their fun with the umbral realm, but if you are not one, sucks to be you.
I can only tell you, how shadow realm was treated in AoW2:SM.
It was always deactivated.
Deactivated in online pvp games
Deactivated in PBEM games.
Deactivated in SP map competitions.
No on talked about it either, because ------>deactivated.
Its nice, and looks a bit like an aquatic underwaterworld, but for kinda the same reasons, how this layer hurts most factions and players and even A.I.s its best to deactivate the thing.
I think its good for story realms and custom maps, though, i heard rumors custom maps will come back in AoW4 in S2?
Multiple pocket dimensions can be fun and add something to the game, if its done like in Conquest of Elysium 5.
But thats a simpler game than AoW4, you don't deal with building cities and bulidings, place SPIs, have terrain mechanics or even a tactical combat.
So its allowed to have more mechanics on the global map in multiple dimensions, each one comes with different set of mechanics do deal with, going to the plane of fire wasn't my best idea, my armies and heroes instantly burnt to death.
Hilarious fun, when a game is a bit *too* asymmetrical.