Age of Wonders 4

Age of Wonders 4

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Frogshackle Jun 20, 2024 @ 8:39am
Turns out that this whole Umbral Abyss thing is no fun.
I already find surface spawns of monsters to be a bit of a pain in the ass since the AI typically does NOTHING about them (allowing them to evolve into outrageous nonsense) and they primarily target the human player for "reasons" (I've watched infestations target me from the opposite side of the map and pass peacefully by every AI on the way) and so now the Umbral Abyss is just more of that but on steroids. I waste 90% of my time dealing with random, spawning BS rather than my actual enemies and that kind of whack-a-mole is absolutely devoid of fun.

So, sure, I can toggle off the abyss layer (and I will, going forward) but now I regret bothering with a DLC that is mostly centered on a feature that I strongly dislike. Oh well...
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Showing 1-15 of 64 comments
Tanaka Jun 20, 2024 @ 9:38am 
Originally posted by Frogshackle:
I already find surface spawns of monsters to be a bit of a pain in the ass since the AI typically does NOTHING about them (allowing them to evolve into outrageous nonsense) and they primarily target the human player for "reasons" (I've watched infestations target me from the opposite side of the map and pass peacefully by every AI on the way) and so now the Umbral Abyss is just more of that but on steroids. I waste 90% of my time dealing with random, spawning BS rather than my actual enemies and that kind of whack-a-mole is absolutely devoid of fun.

So, sure, I can toggle off the abyss layer (and I will, going forward) but now I regret bothering with a DLC that is mostly centered on a feature that I strongly dislike. Oh well...

I have to agree with you until this is improved if ever. And you cannot turn off infestations either...
Last edited by Tanaka; Jun 20, 2024 @ 12:17pm
Midas Jun 20, 2024 @ 9:45am 
I think it's great. It's like a dungeon layer you can explore for treasure.
private Jun 20, 2024 @ 10:27am 
It's a bit overtuned as of now and can be overwhelming in the early game. Infestations far away should be more passive and always target closest enemy instead of player.
Malaficus Shaikan Jun 20, 2024 @ 11:48am 
2
Yeah pretty much.
The more you play this game the more you learn it is everything vs player.
Not just ai vs player.
It is called fake difficulty.
So forget about using muarders or umbral against your enemies.
The ai isnt bothered by them.
Witchhunter Captain Jun 20, 2024 @ 12:18pm 
Originally posted by Malaficus Shaikan:
Yeah pretty much.
The more you play this game the more you learn it is everything vs player.
Not just ai vs player.
It is called fake difficulty.
So forget about using muarders or umbral against your enemies.
The ai isnt bothered by them.
♥♥♥♥♥♥♥♥. AI constantly gets pushed around by infestations, especially on harder difficulties.
Malaficus Shaikan Jun 20, 2024 @ 12:20pm 
Originally posted by Witchhunter Captain:
Originally posted by Malaficus Shaikan:
Yeah pretty much.
The more you play this game the more you learn it is everything vs player.
Not just ai vs player.
It is called fake difficulty.
So forget about using muarders or umbral against your enemies.
The ai isnt bothered by them.
♥♥♥♥♥♥♥♥. AI constantly gets pushed around by infestations, especially on harder difficulties.
Really?
Cause i never seen it happen.
Midas Jun 20, 2024 @ 12:24pm 
Originally posted by Malaficus Shaikan:
Originally posted by Witchhunter Captain:
♥♥♥♥♥♥♥♥. AI constantly gets pushed around by infestations, especially on harder difficulties.
Really?
Cause i never seen it happen.

Surpise surprise. The way you talk, you might as well not even be playing the same game.
Elgareth Jun 20, 2024 @ 12:43pm 
Originally posted by Malaficus Shaikan:
Really?
Cause i never seen it happen.

I've had AIs being wiped out by infestations after they were severely weakened through a war with another AI, so yeah, they do attack AIs as well.
You probably don't notice when a nearby Nest launches an attack on an AI further away than you, so whenever it happens to you that adds to the confirmation bias of "All of them targetting you"
machinecode Jun 20, 2024 @ 12:59pm 
I'm mostly positive about it. I have noticed the AI being ignored in the same way, so I agree that the single player difficulty feels contrived and inorganic. plus the Abysses are in an all-or-nothing state right now. but it has still been fun to play with and explore.
The single player game is a sandbox that puts the player at the center of everything. I don't think it's trying to simulate a multiplayer experience (which I don't play anyway).
I've always liked the underground and different planes. It would be great if they added a chaos plane, astral plane etc. but locked them behind tomes/improvements/wonders so there wouldn't be a million portals everywhere.
Last edited by machinecode; Jun 20, 2024 @ 1:21pm
dontplease Jun 20, 2024 @ 1:09pm 
Originally posted by Frogshackle:
I already find surface spawns of monsters to be a bit of a pain in the ass since the AI typically does NOTHING about them (allowing them to evolve into outrageous nonsense) and they primarily target the human player for "reasons" (I've watched infestations target me from the opposite side of the map and pass peacefully by every AI on the way) and so now the Umbral Abyss is just more of that but on steroids. I waste 90% of my time dealing with random, spawning BS rather than my actual enemies and that kind of whack-a-mole is absolutely devoid of fun.

So, sure, I can toggle off the abyss layer (and I will, going forward) but now I regret bothering with a DLC that is mostly centered on a feature that I strongly dislike. Oh well...

once I learned that you can create safe havens in the abyss to heal back up without leaving the abyss, i found it to be much easier to manage. personally.
Last edited by dontplease; Jun 20, 2024 @ 1:10pm
Sifer2 Jun 20, 2024 @ 1:27pm 
Originally posted by Malaficus Shaikan:
Originally posted by Witchhunter Captain:
♥♥♥♥♥♥♥♥. AI constantly gets pushed around by infestations, especially on harder difficulties.
Really?
Cause i never seen it happen.

It only seems to bother them if the Infestation happens to expand into their territory. It doesn't just spawn random doomstacks to march at them from across the map like they do the player.
Originally posted by Midas:
I think it's great. It's like a dungeon layer you can explore for treasure.
I have to somewhat agree with OP. Yes, going inside, it feels like a dungeon layer with plenty of powerful enemies that give heavy loot. But I have two criticisms:
1) by the time you're strong enough to actually beat these things, you dont need the 500 mana and 500 gold you get for clearing them. By the time I was able to fully clear these areas, getting +30 from claiming a sector feels totally pointless to me. Its like yeah, you get lots of "numbers" but they are pretty useless unless you can take them very early.

2) it's not -just- a dungeon layer because they come out and cause problems for you on the surface and underground too. I was taking a city when several stacks came out, and instead of attacking the enemies right next to them, they went around them to attack me instead. So its definitely not just a treasure filled dungeon realm, they regenerate 3x faster (or at least it feels this way, they respawn a full stack the turn after i clear the last stack and never seems to stop) than regular infestations which might take 10 turns to do anything and even when it spawns its not guaranteed to attack you, unlike these eldritch infestations that seem to actively seek you out, relentlessly, endlessly, by uniting with other hostile NPCs.


Best I can say it, eventually, a modder will likely patch this for those of us that care.
Though, i will say, if we're being honest, this was to be expected anyway, we all know the AI teams with the AI to single out the player as is the case with all of these types of games to varying degrees.
Malaficus Shaikan Jun 20, 2024 @ 2:56pm 
Originally posted by Midas:
Originally posted by Malaficus Shaikan:
Really?
Cause i never seen it happen.

Surpise surprise. The way you talk, you might as well not even be playing the same game.
400+ hours says otherwise.



Originally posted by Sifer2:
Originally posted by Malaficus Shaikan:
Really?
Cause i never seen it happen.

It only seems to bother them if the Infestation happens to expand into their territory. It doesn't just spawn random doomstacks to march at them from across the map like they do the player.
Sounds about right.

Originally posted by Elgareth:
Originally posted by Malaficus Shaikan:
Really?
Cause i never seen it happen.

I've had AIs being wiped out by infestations after they were severely weakened through a war with another AI, so yeah, they do attack AIs as well.
You probably don't notice when a nearby Nest launches an attack on an AI further away than you, so whenever it happens to you that adds to the confirmation bias of "All of them targetting you"
Fair point.
Last edited by Malaficus Shaikan; Jun 20, 2024 @ 3:04pm
BigRockWall Jun 21, 2024 @ 9:24am 
Originally posted by Witchhunter Captain:
Originally posted by Malaficus Shaikan:
Yeah pretty much.
The more you play this game the more you learn it is everything vs player.
Not just ai vs player.
It is called fake difficulty.
So forget about using muarders or umbral against your enemies.
The ai isnt bothered by them.
♥♥♥♥♥♥♥♥. AI constantly gets pushed around by infestations, especially on harder difficulties.
This. I had a game end in military victory before I ever reached my last enemy who suffered death by infestation.
JODEGAFUN Jun 21, 2024 @ 9:30am 
Originally posted by Malaficus Shaikan:
Originally posted by Witchhunter Captain:
♥♥♥♥♥♥♥♥. AI constantly gets pushed around by infestations, especially on harder difficulties.
Really?
Cause i never seen it happen.
If you set the difficult too max it can even happen that one ore two Ai-players got wiped out.
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Date Posted: Jun 20, 2024 @ 8:39am
Posts: 64