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I have to agree with you until this is improved if ever. And you cannot turn off infestations either...
The more you play this game the more you learn it is everything vs player.
Not just ai vs player.
It is called fake difficulty.
So forget about using muarders or umbral against your enemies.
The ai isnt bothered by them.
Cause i never seen it happen.
Surpise surprise. The way you talk, you might as well not even be playing the same game.
I've had AIs being wiped out by infestations after they were severely weakened through a war with another AI, so yeah, they do attack AIs as well.
You probably don't notice when a nearby Nest launches an attack on an AI further away than you, so whenever it happens to you that adds to the confirmation bias of "All of them targetting you"
The single player game is a sandbox that puts the player at the center of everything. I don't think it's trying to simulate a multiplayer experience (which I don't play anyway).
I've always liked the underground and different planes. It would be great if they added a chaos plane, astral plane etc. but locked them behind tomes/improvements/wonders so there wouldn't be a million portals everywhere.
once I learned that you can create safe havens in the abyss to heal back up without leaving the abyss, i found it to be much easier to manage. personally.
It only seems to bother them if the Infestation happens to expand into their territory. It doesn't just spawn random doomstacks to march at them from across the map like they do the player.
1) by the time you're strong enough to actually beat these things, you dont need the 500 mana and 500 gold you get for clearing them. By the time I was able to fully clear these areas, getting +30 from claiming a sector feels totally pointless to me. Its like yeah, you get lots of "numbers" but they are pretty useless unless you can take them very early.
2) it's not -just- a dungeon layer because they come out and cause problems for you on the surface and underground too. I was taking a city when several stacks came out, and instead of attacking the enemies right next to them, they went around them to attack me instead. So its definitely not just a treasure filled dungeon realm, they regenerate 3x faster (or at least it feels this way, they respawn a full stack the turn after i clear the last stack and never seems to stop) than regular infestations which might take 10 turns to do anything and even when it spawns its not guaranteed to attack you, unlike these eldritch infestations that seem to actively seek you out, relentlessly, endlessly, by uniting with other hostile NPCs.
Best I can say it, eventually, a modder will likely patch this for those of us that care.
Though, i will say, if we're being honest, this was to be expected anyway, we all know the AI teams with the AI to single out the player as is the case with all of these types of games to varying degrees.
Sounds about right.
Fair point.