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At least i hope.
That’s pretty weird, it shouldn’t work like this, I’m sure such golems were MO in previous patch. Like even animals we summon are getting it, even cultural units from Tome of Horde summon (But I’m not 100% sure on this one actually).
Golems, if I recall correctly, used to be elementals before being split off into their own category. They have their own buffs now.
It's the same reason why Zealots or Irregulars aren't counted as Magical Origin either, since it's less summoning them form another dimension or other worlds in the Astral Sea, and more teleporting someone from a place more locally like your Throne City.
With Golems the "summoning" is really "constructing" and that latter language should have been used imo. Your summoning in maybe the pieces, but are magically and artificially fusing them together on the spot making something out of parts. So not really of magical origin and more "tinkerer origin." :p
The real sad part is that after hours of play I know Mystic Summoner is going to get nerfed into the ground lol. Very fun right now though. :)
Things don't necessarily get the MO tag just because they're summoned. Summoned versions of normal units don't get it either, like Zealots or units summoned from Summon Irregulars.
Magic Origin would make more sense as Astral Origin at least for a bunch of them, but then there is Necromancy and such which muddles it all up. Lightbringer is probably the strangest one, at least based on looks.
So you are saying they are made with magic.
The MO tag is unrelated to Astral, this is not a materium vs astral thing. Magic units from all schools of magic use the magic origin tag, not just "summoned" units, raised skeletons are also magic origin, vines that sprout from the ground are magic origin, materium's big bad ultimate t5 titan unit is magic origin.
I think this really comes down to somebody looking at golems, deciding to add new mechanics to them, rolling the elemental and magic origin stuff they had into the new construct tag, and then forgetting what magic origin implies and does. Having a tag like construct shouldn't exclude a unit from benefiting from magic origin stuff. There are bonuses/mechanics related to things like plants, animals and undead as well, with units in those categories that are also magic origin and get the potential benefits of both.