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In order to get around that you have to go back a few more saves or actions and do things in different orders to produce a different seed. In the case of a battle if you're getting a miss every time (not sure if there's seeds in batles), you would likely have to attack with a different unit in different orders. That should be enough to get a different result. If not restart from battle turn one or the battle entirely.
Edit: For example, I know from 2-3 nights ago I changed the result of an auto battle I kept losing 1 unit on load, by loading the save and doing another auto battle first, then the one I had issues with. That time I got the result I wanted with no units lost. Saved.
I went back to the save before the newest one, did things the old way where I would lose 1 unit. Lost the unit again. Likely seeded. :p
What is this? A Babylon 5 quote? Dudes in the suits?! :D :D
Random is a ♥♥♥♥♥♥ and its ugly in most games. 50% + developers idea of random equals to pain sometimes. You are also going to have those folks who are like getting 100% and they will talk down to you as well sometimes making you feel even worst about your bad luck streak.
Fun fact is random in video games isn't true random and most are crap.
It's seeded. That's pretty common for modern games with RNG. You have to change what you are randomizing in order to get different results. It prevents save-scumming.
That could be a reason too. It would definitely help with debugging. As for which is the main reason and which is just a perk, who knows?
I call BS. The game not only allows you to redo battles, there's even a button in the UI to do it - you don't even have to manually save and reload like in previous games. And there's another button on the world map to manually replay battles when you don't like the result of the auto batle.
The devs clearly have no hidden anti cheat agenda.
They probably are aware of the effects, but they dont care about us savescumming.
Though, to explain the seed a bit further, it only saves the next X rolls. So if you happen to use all up inbetween the failed Action and loading, you can get a different result.
Noticed that when watching ai battles and reloading. First battle Was identical, second between ai had a vastly different outcome where the other side won.
when I try to defend my city i need like 5+ turns only to return back to the attacked city lol
but its ok, I like game so whatever