Age of Wonders 4

Age of Wonders 4

View Stats:
Too many AI armies
You don't understand. Even on relaxed difficulty I cannot cope. The AI has too many armies. It's the number of armies that is the problem, not the balance bar, not the low tier units these armies are composed of (IF they are, mostly they are not), it's the OVERWHELMING NUMBERS that are impossible to deal with.
Tell me, how do you deal with that, the AI can pull 12 full armies out of it's ass even when defending on multiple fronts from other AI. "I'm playing on vh and it's super easy, the ai is so stupid" lol. Take me out in the woods and shoot me.
Last edited by toby van kenoby; Mar 9, 2024 @ 9:15am
< >
Showing 1-15 of 16 comments
Kirb Mar 4, 2024 @ 5:51am 
I finished a mega-cities chaos game last night and I have to agree. (Granted I'm playing normal but it's still pretty bad).

Every time I showed up to an enemy capital to siege it there'd be seven armies all huddled around. Now this could just be a mega-cities thing since they only have one city to worry about but, they could at least explore around the map instead of camping their town.

I had several scouts solo-exploring and was the only one in a game of ten civs picking up gold, mana and research loot drops.
Isseus Mar 4, 2024 @ 6:09am 
I don't see it as BS because players can do the same. Along with end-game cities having enough draft to push out a lot of units, there are several Empire Development skills and spells that can summon full armies. You can also summon armies from your vassals through Rally or directly with influence. Just remember that 3 high-level stacks win against 50 low level ones because you can only have 3 stacks per fight.
Kirb Mar 4, 2024 @ 6:12am 
It's definitely beatable, just tiring to see seven armies every time you make landfall on their shores.

If they mixed up units it'd be fine but as it stands you're fighting clone armies back to back for three turns just so you can play turn-skip simulator for ten turns on their city. It makes wars take forever.
Isseus Mar 4, 2024 @ 6:27am 
Originally posted by Kirb:
It's definitely beatable, just tiring to see seven armies every time you make landfall on their shores.

If they mixed up units it'd be fine but as it stands you're fighting clone armies back to back for three turns just so you can play turn-skip simulator for ten turns on their city. It makes wars take forever.

If you need 10 turns to siege a city, you shouldn't be attacking cities. That said, the most annoying thing about the AI is that they somehow feel the need to move every unit one by one and stack to stack while moving, which even on the fastest speed takes too long when every AI army does it.
Kirb Mar 4, 2024 @ 6:30am 
It simply takes that long to make a breach even with siege projects. I'm not sitting around waiting for them to starve, I physically cannot launch an attack until there's the option to.
Wisdom Mar 4, 2024 @ 6:34am 
Try playing a map with high maintenance.
Originally posted by Kirb:
It simply takes that long to make a breach even with siege projects. I'm not sitting around waiting for them to starve, I physically cannot launch an attack until there's the option to.
A complaint i had since day 1.
They shoud just copy the warhammer 3 system.
If you are going to make us wait at least give us a reason too other then: We dont want players to win too fast.
TirAsleen Mar 4, 2024 @ 6:40am 
Its intended for this game to be slower than previous AoWs.
Malaficus Shaikan Mar 4, 2024 @ 6:46am 
2
Originally posted by TirAsleen:
Its intended for this game to be slower than previous AoWs.
Well it is boring.
Fix it.
Shadowing Mar 5, 2024 @ 4:04am 
Agree i was playing regenerating infestation and Computers could still spare 4-5 armies while defending their own territory on easy mode computers but max difficulty mauraders.
It had like 3-6 invading mauraders each turn.
「Hliey」 Mar 5, 2024 @ 8:01am 
Originally posted by Isseus:
That said, the most annoying thing about the AI is that they somehow feel the need to move every unit one by one and stack to stack while moving, which even on the fastest speed takes too long when every AI army does it.

Moving your camera so they're not on screen, the AI armies will move basically instantaneously. You can look to see where they're moving initially, then move camera away and AI turn will be significantly faster.
Cindeerella Mar 5, 2024 @ 10:34am 
It’s not like you fight 3x12 stacks, it’s still 3x3 stack fight. If you have much stronger army you can just click “Auto” 4 times and win, so deal with those 12 stacks in few seconds.

However easy and relaxed difficulty shouldn’t do it, AI need to be toned down on those difficulties because with recent update it really became a little too spammy thanks to vassals.
Carcoona Mar 7, 2024 @ 3:41am 
Im currently save scumming because despite steam rolling over one Ai, the second one, is now being sieged down by my elite armies. They have 3 cities left, 2 are under siege, yet they can pull 3-4 full stacks of high level heroes and elite units out of their ass every couple of turns to come and batter my besieging army.
The game for some reason gives them not only free units, because it must do, noway to produce that number in 2 turns. It also lets them reinforce armies that are in besieged cities, and also lets armies leave besieged cities.

That is literally the point of a siege, to stop enemies going in and out while also taking down the walls. I get it takes some time to get through throne cities with 120+ defences, but if my triple 6 stack armies are constantly fighting the defenders because they keep on being reinforced, or from outside swarms that cannot possibly be produced by a human equivalent, its just frustrating.
sandman25dcsss Mar 7, 2024 @ 4:25am 
It depends on difficulty level so it is fine. Yesterday my sieging army was attacked 4 times by 3 full stacks during single turn, that was fun and kind of expected on brutal difficulty level.
Last edited by sandman25dcsss; Mar 7, 2024 @ 4:26am
Aedir Mar 7, 2024 @ 9:52am 
Originally posted by Bratty Doe:
It’s not like you fight 3x12 stacks, it’s still 3x3 stack fight. If you have much stronger army you can just click “Auto” 4 times and win, so deal with those 12 stacks in few seconds.

However easy and relaxed difficulty shouldn’t do it, AI need to be toned down on those difficulties because with recent update it really became a little too spammy thanks to vassals.

That together with fitting race transformations, unit enchantments and T4 Stacks makes resistance by the AI futile no matter the numbers.



Originally posted by Kirb:
It simply takes that long to make a breach even with siege projects. I'm not sitting around waiting for them to starve, I physically cannot launch an attack until there's the option to.

Just finished Grexolis yesterday by waiting for the last ruler (the dwarv dude) to slowly die in his city, which had 160 fort and took my allied AI faction 8 turns twice to finish them. They lost the 3v3 the first time and had to restart the siege again. 16 turns of me just waiting and pressing end turn. Fun.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Mar 4, 2024 @ 4:18am
Posts: 16