Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For cultural a rogue themed or assassin culture could be fun. could be like a nomadic slaver merchant themed. shadow materium split
As could also go Mayan, Aztec themed - a more chaos order- possibly feathered serpents worshipping / cultist.
we need to wait and see might depend on how well the dlc's are selling / if have another project they want to work on.
More historically themed cultures like Aztec and Egyptian would be cool for sure, even if its just a visual reskin of sorts for your whole culture maybe? Would allow you to work towards recreating tigrans at least in the case of an Egyptian visual.
Hmm, I think adding too many risks making the cultures feel lacking in individuality. There's a popular mod on the workshop that adds tons of units for each culture and in my opinion it makes them feel more homogenised when they have units of pretty much every type in multiple tiers. One or two more could be nice though. At least another lategame one for most cultures for sure.
I'd like elementals getting more love. Tome of elementals with buffs? Counterparts to Earth Titan and Wind Rager for other elements? The HoMM Conflux-esque culture where your army consists of different kinds of elementals? Adding Druidic Terraformers simply made me realize how bare bones this aspect of the game is right now.
Dlc return of the wizard throne:
Have a campaign where you play as the wizard kings during there invasion of athla.
Command powerfull spells like animate city, Divine storm, Death storm, Pestilence, wetlands, Raise mountains and all the spells you have in age of wonders shadow magic.
Summon monsters like the water serpent, The angel and fallen angel.
Build the dreadreaper, flying transport ships, wizards towers in every city.
New map feature suchs as: Logisticts matter that makes it so that units cannot turn into boats but you need transport ships, Mountains are impassible without the right trait, etc.
New map feature: Casting domain. Now spells can only be cast around heroes and inside the domains of there owners.
With wizard towers letting you cast spells far away from your domain limits.
New features suchs as using old models like the nymp, the dreadreaper, the tigran cities, etc.
New tomes: Return to the glory days of age of wonders shadow magic and unlock units suchs as the glutton, the goblin sucide bomber, the incarnate, etc.
I would like to see a dlc where they add to stuff of the previous game.
Preferably without them nerfing it into the ground to fit the games low damage gameplay.
Agreed.
Sadly the devs don't care about fans of Age of Wonders 3 at all.
Yeah bringing back the Shadow Demons in some form would be bad ass.
On top of that, it would be cool to get some proper Fire tomes and a more infernal themed culture to go with the demonic side of Chaos.
Chaos seems to be full of contradictions at the moment, the Materium focused reaver faction has a point in Chaos and it's got Freedom and Revelry flavor events but the tomes are largely about summoning demons, and all but one of the culture backgrounds are evil aligned.
More Wind, Water, and Fire magic.
I'll give the devs credit for FINALLY including a single water tome in the game, but there should be other water tomes for Tier 1, 2, and 3.
If they were better devs they'd look to mods for inspiration since they clearly can't figure this out on their own (one of the devs straight up told me they couldn't think of ways to do it).
It's strange to have Nimue in the game and only a single Water tome she can use, or Tempest in the game when the only Air tome is Materium and it just about has to be the worst tome in the entire game.
-Giant Frog Mounts.
-Better medieval armors for the Feudal faction, for example Knight looks like a fullplate knight etc.
-Low Fantasy art style option.
As you say, the lack of elemental content is rather sad considering it was the primary focus of magic in previous games...
Disintegrate back from AoW3, preferable in a Chaos Tome.
https://steamcommunity.com/sharedfiles/filedetails/?id=3170684900
Hero Slayer enchant back
https://steamcommunity.com/sharedfiles/filedetails/?id=3170678813
Hellfire should be back - also preferable in a Chaos Tome
Imagine we had in 3 games Hellfire, and this one is the one with actual a lot of demons in the game with demon dedicated spells and tomes. but there is no Hell-Fire - must be some kind of oversight.
Bring back Succubi to steal heroes. A.I. should be teached to build this unit with high priority like assassins/shinobis.
Some other iconic units, like Leprechaun, Centaur - they will teach AoW4 how ranged units look like and why they obliterate melees no matter, if its in SP or MP.
Incarnate must be back, because it was the nr1 unit in the AoW series with the most fun mechanic you can imagine. And it fits the theme of AoW4 - Incarnates wear and switch skins at will and kill the victim in the process. :D
Yeah....where is the Glutton? But looks like the Karagh made it, even tho i still never saw him in AoW4 after playing over 500 hours.
Honorable mention to: Snowscaper, Goblinbomber and Shadow Bombard each of these units teached players whats fun or whats frustration, depends how you look at it.
-More scale options for Dragon Lords(especially one that gives their scales and wings a feathery texture)
-A Mesoamerican styled Culture.
-Raptor and Wyvern mounts.
-Tier 3 Racial Support unit.
-More Shadow and Order Tomes.
-Major Materium Transformation.
-Return of Blighted Terrain.
-Return of some AoW 3 units, especially, but not limited to, the Feathered Serpent and Ice Queen.
Also acces to the shadow realm once more and more terraforming. Not just changing the type of terrain but also the ability to add to the map. Currently we can build roads but let us dig underground entrances, build walls and watchtowers etc.