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As far as the nomad start... It's a pain, but perhaps you could found a city near your team, transfer your throne as quickly as possible, then raze the first city? (Or release it as a vassal if you don't want the alignment hit.)
It's one of my core problems with the way this game is designed and I think is the root issue for a lot of other problems I have.
I feel similar and think like this is what we will get more often in the future, when more automated and semi-autonom systems are used ("AI"), and nobody feels accountable for its outputs or can change them in detail, cause nobody is paid to understand the process.
Anyway, maps in AoW4 still arent what I'm looking for and still cant be configured as extensively or manually created as in previous titles :/
But still, doesn't some of the story realms have no underground? So that it's not possible to do is a "modified truth" at best.
There is another toggle that should make every player spawn above ground, regardless of underground adaptation, but that one does not seem to work at all. However when playing with a by default invisible trait that is supposed to spawn everyone above ground, I found that players do spawn underground but no materials, instead they can all be found above ground again...
I do not believe that it is not possible to fix these setting to work as expected. I find it much more likely that the devs have a certain vision for how they want it to work, and they don't want to spend any time to make it also work in slightly different ways to allow us to customize more.
I hope that with the next DLC (which is supposed to bring "new realms") we get a general overhaul of the map generator, as it seems likely that they have to work on it anyways for the DLC.
I want to be able to play max sized map with only 2 players if I want to.
In PvP only because AI cant manage huge distance between players