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I place bounties to nudge AIs into prioritising other targets and ignore me, even though we are on the brink of war. Especially deceptive AIs will easily fall for this trick, as backstabbing for money is coded into their behaviour.
Why disable? I mean they are not worth it to go to war over, but if the AI put a bounty on a city i plan to attack anyway i would take it. It simply would be more like free resources and not really going after a bounty.
The notifications waste my time and attention.
He hands out much better rewards, too, often times gold, units and hero level upgrades, but sometimes also the Summon Black Dragon spell, which was the best unit in the game together with the Gold Dragon. In AoW4 terms it could have been a Herald of War or Karagh.
So....better bring back the Spirits and their shrines(unique passive bonus structure) + rewards, that was way more fun than bounties.
Like nature spirit - raze your own cities and mines. It was madness, but the rewards where sometimes better than those of the other spirits.
Btw
No its nothing like it was in AoW2 not even close, the rewards are lame often times and you do not interact with a great spirit at all. There is no special dedicated important building, either.
and meanwhile i make 500 mana a turn.
Now getting a tier V unit would really motivate me to go F someone up. Or perhaps a single use spellscroll of a spell from a IV or even V tome would motivate me.
Bounties would be way more valuable if you could ask someone to deal with this infestation or free city that's annoying you but you don't have time to deal with right now.
Yes that is brilliant and also if you have some neutrals pillaging your stuff but your army is on the other side of your empire it would be nice to put a bounty on that ♥♥♥♥ so someone else takes care for it.