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One way to make it challenging is to install some mods like "only 2 tomes per tier" and give AI advantage while giving yourself a disadvantage in the settings. Don't make neutrals too strong or the AI will struggle with them by constantly losing units while clearing neutral places.
Another way to make it more challenging is by limiting yourself to only use autocombat while fighting neutral enemies (because autocombat means losing units in battles where you would normally not lose any, which normally gives the player a HUGE advantage over the AI. Losing 1 unit every couple of turns means you will have 10 less units in 20 turns as you otherwise would).
And to you major combat disadvantage
and try to win - i think it would be realy hard without some exploits.
But Triumph not a developers - they are traders.
The AI is only a "joke" if you knowingly abuse the most OP builds and strategies, for most players it's fine.
So here's a couple thoughts:
1. Play humans. I mean this should be so obvious it shouldn't need to be written.
2. or you can't revert to save in a multiplayer game. so host a private one for yourself with only AIs.
Best answer, honestly.
This and that brutal A.I.s must be in teams. Still nothing compared to a real player, who can adapt to all kind of situations, though.
In my opinion, the only way to make SP challenging and exciting to play is to make a really tough campaign that uses handcraftet maps and special event scripts, like losing your capitol with tower in X amount of turns, Boss units, turn limits, which some might hate, and so on.
All of this is standard in several tactical games, since basicly the early 90ies.
Think TS did not use resources on that, because they could rely on PvP Sandboxes.
And for whiners. AoW4 has one of the best AIs out there in 4x games. If you want "better" - try OpenAI SC2 bot, that has millions of moves already calculated.
I used to play only against humans in AoW2 SW. We had a great small community with tournaments, FFA games, leaderboard etc.
The problem is, one game takes 6 to 8 hours even on fastest settings and with no tactical combat against AI, with 2 minutes timer limit, sometimes we had a single multistack battle last a couple of hours. A lot of games were never finished because of it as the next day people don't want to continue a game where they were losing.
In AoW4, playing against humans is hard because first of all almost nobody plays PvP, there are often desync problems and the whole modular system is less balanced than in the previous games. Less people play AoW4 online than AoW2 or AoW3. Even in Planetfall I played mostly against humans, AoW4 is the first game where I don't feel like even trying PvP. I simply don't have 6+ hours free on the same day.
Why do you call people "whiners"? Having no challenge is a genuine problem for a lot of games, especially strategy games. If I know that there is no way I can lose I don't see the point in playing, you can simply skip the whole thing then. Strategy games are about adapting, problem solving and calculation of moves.
The tactical AI in AoW4 is VERY good, but the strategic AI is not, it is simply too passive. Even with a bunch of advantages, they don't push you for a veeery long time.
And I don't use meta builds, play with mods which heavily limit choices like only being able to have 2 tomes of the same tier, my latest games I was playing with challenges for myself like only using tier 1 and tier 2 units, only autocombat vs neutral armies etc. The problem is that the AI is not aggressive enough, if it would start attacking at least on turn 15+ it would be a lot more fun.