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Thanks, I’ll give it a try next time I take that route
https://minionsart.github.io/aow4db/HTML/FactionCreator.html?u=35:48:43,22,6,59,54,4f,70,9a:bb:84:a4:86:98:89:83:96,000000
Now, it needs the mandatory Tome of Enchantment, for higher production in cities and most importantly Sundering Blades enchantment, it will reduce the defense rating of enemy units and increase your physcial melee dmg. This also works very well in auto-combat.
The other Tomes are subjective, i usually take a bunch of Shadow and Astral Tomes to fill up their imperium skill trees.
I take runsmiths and something else, in this case i would take Scions of Evil, since ranking up is slower with Wizard and Dragon ruler and i like more imperium, it works in all situations, if you take a T3 Culture unit approach that is melee related.
Most importantly, if you take the wizard king leader type, something you really should, since the Bastions are doing the heavy melee lifting already, i recommend for end game things, the T4 Materium Tome of the Crucible, its all fire themed. Lava Burst is the spell you want to research asap, it does 90 damage with overchannel and amplification and 24 lingering damage with burning + it will slow everyone, thats the most effcient area dmg spell for the mana cost.
Also take the Tome of Amplification, that gives your wizard ruler and other heroes spell amplification, it will increase Lava Burst and other huge tactical spells by 50% in damage.
Like Tome of Enchantment, Tome of Amplification is kinda mandatory, if you want to research some astral, because amplified mind gives you 20 research / city.
Keep in mind some tomes are strictly better than other Tomes, those that give a huge economic output, but also huge damage in combat.
T5 should be Tome of the Creator you can replace Lava Burst with Tectonic shatter, if the opponent is not celestial and has high defense ratings, otherwise Lava Burst will remain useful till the game is finished and yo may summon T5 units in combat, in my expierence, only Astral T5 can really compete with this T5 Materium Tome in terms of (burst)dmg output.
If, you want to create an immortal Bastion army, rather invest into Order or Shadow Tomes, i focus entirely on damage.
But jokes aside, with tome of enchantments your sturdy bastions can rip enemy units to allow your hero do one-shot kills with Spell spam pretty easily while still surviving. Prospecting really synergies well with this idea.
Overall I love focusing on Heroes and Spells when playing Industrial.
Race can help a bit sometimes. I've found poisonous industrous units pretty amusing due to how much poison they can force the other side to stack up.